Generating a new character.
Entering a new life phase.
Outcome of your first decision -- circumstances of your birth and starting conditions
Statistics so far (the bar graph on the node menu)
Another typical infancy scenario
Moving on to another life stage (the hourglass on the node menu).
Moving on the the next stage -- childhood.
Players with sensitive dispositions can opt to skip these.
Where's the option for "faint"?
Moving on to adolescence.
New nodes to visit -- education, romance, work and adventure.
An adolescent scenario...
... and its somewhat predictable outcome
Scripted event based on statistics.
More options yet! Banking, kids, major purchases...
If only it was laid out this cleanly in real life!
Some of these experiences can have unexpected outcomes!
Interacting with the bank.
Attempting to purchase property.
So many options, all equally... onerous.
Oh yes, let's spend some money!
Romantic options to consider with your significant other.
Summarizing young adulthood
Let us proceed to adulthood!
This romance stuff is tricky
Next up: middle adulthood
The dating sims never prepared me for this!
Summarizing middle adulthood.
What's that new icon at the bottom?
Here's to a life well lived!
Personality Development Profile
If you choose to select your own personality, you are given a questionnaire to fill out
Choose any phrase of life to start off with
The user has selected "Infancy"
Some decisions require you to select a mood in addition
A bar graph shows how well you are progressing
The lines about your parent singing to baby are trivial, but true
Create your personality [male]
travel down the road of life [male]
The life of a teenager [male]
things could get interesting...[male]
talking to a member of some band [female]
a shopping dilemma [female]
your role in the school play [female]