Journey: The Quest Begins Reviews (Amiga)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Story / Presentation The main creative ideas in the game and how well they're executed 4.4
Overall User Score (5 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Aug, 1989)
The only real flaw in the game is the lack of exploratory freedom due to the somewhat fixed storyline from which you cannot stray too far. But if you are a fan of Infocom’s interactive fiction style, this is a highly polished and engrossing example.
Journey is an interesting development. Infocom are probably one of the few companies who have the ability to tackle menus within an interactive adventure, and the roleplaying aspects are not overbearing either. Recommended.
Amiga Format (Aug, 1989)
Altogether, Journey is good fun. The keyword system is simple and easy to use and the puzzles are all very logical and intriguing. It obviously won’t appeal to hardened shoot-em-up fans, but anyone who likes games that require thought input will be rewarded with many hours of enjoyment.
Im großen und ganzen ist das Spiel aber ohne weiteres ein sehr unterhaltsamer, fesselnder, aber trotz der "Musings"-Option ein nicht gerade kinderleichter Softwarespaß, der sein Geld wert ist.
Power Play (1989)
Fein: Einfach zu bedienen, eine stimmungsvolle Geschichte, nette, kleine Bildchen - Journey macht Spaß. Autor Marc Blanc bürgt eben für Qualität: Er schuf Abenteuer-Klassiker wie “Zork I- III“, “Deadline“ und “Enchanter“. Die englischen Texte sind ziemlich ausführlich und anspruchsvoll: Sogar mit Wörterbuch können absolute Einsteiger ins Schleudern kommen; dafür bekommen Profis endlich gute Texte zu lesen. Als Adventure-Profi kann man sich an der eingeschränkten “Multiple choice Bewegungsfreiheit“ stören: Es ist einfach nicht möglich, das “Elvish sword“ zu untersuchen, wenn es nicht in der Liste erscheint - Punktum. Mir hat Journey dank der interessanten Story trotzdem viel Spaß gemacht.