Questron

aka: Questron: A Fantasy Adventure Game
Moby ID: 13865

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ]

Apple II screenshots

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This early adventure followed in the footsteps of Ultima Zero, also called Akalabeth.
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The Apple II version featured an animated title screen: moving hero, waving flags, lowering drawbridge, raising grate.
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Text moves across the screen, filling it in as you read.
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You are filled in on the context: who you are, what's your social status, what is happening in your country.
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Now you know how a serf may become a hero.
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You set out, unarmed, with the clothes on your back.
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You're not strong. But you have the potential to outgrow your background.
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Determined to survive, you take your hard earned booty and go to town.
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You visit cathedrals too.
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The cathedrals are a haven of safety, as well as an excuse to explore the world, a worldwide pilgrimage.
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But heroes don't always have to walk the line. Some heroes go back to town.
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Eventually you will make your way to the castle, home of the king, the princess and...?
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The royal treasury is spread out across the castle...don't touch, or else.
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These dungeons don't have much color.
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And the residents don't like intruders.
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Don't admire the early electronic art too long...
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This dungeon is multi-leveled. The triangle supports a rope, leading down into a hole in the floor.
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