🕹️ New release: Lunar Lander Beyond

ArcaniA: Gothic 4

aka: ArcaniA, ArcaniA: A Gothic Tale, Gothic 4: Arcania, Gothic 4: Genesis
Moby ID: 48428

[ All ] [ Windows ] [ Xbox 360 add ]

Windows screenshots

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Menu Screen
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The hero of previous Gothic games is now Robar III, the new King of Midland, who has sworn to reunite the realm
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A map of the realm with the island of Argaan as the next objective of Robar III's expansionist desires
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However, the king's mind gets paralyzed by a strange force and he becomes obsessed with an amulet
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After the opening, the mandatory tutorial, just in case you forgot what WASD are for
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The tutorial was just a dream of the actual hero: a simple shepherd!?
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The hero's village where everything begins
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You can still interact with objects like beds, cauldrons, etc. But unlike previous Gothics, they don't have any effect on the game-play anymore.
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People of Feshyr aren't very nice.
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Familiar faces.
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When you're damaged, screen turns red.
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Arcania offers some very impressive scenery every once in a while.
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Castle Stewark's entrance. Castle from the previous picture.
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You get three opportunities in the whole game to choose your desired armor between warrior armor, rogue armor and mage armor.
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You can't make a Gothic game without Scavengers in it.
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Tree of Tooshoo. A place which welcomes Mages of all three gods. Innos, Beliar and Adanos.
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It may not look like it first, but a large portion of the game is spent in dungeons and caves.
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Throwing a fully charged inferno between a group of enemies never gets old.
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There are a couple of quests which give you freedom to choose between two or three options of solving them.
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Shadow beasts, just as nasty as ever. ( In terms of appearance at least. )
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You can get to important parts of every area faster and easier when you activate these teleport devices.
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You can craft stuff after you learn their recipe.
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Xardas still uses a skeleton servant.
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Unlike previous Gothics, you'll get 3 skill points instead of regular 10 learning points in level-ups. Also you don't need a tutor anymore and you can spend them right away.
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The close-ups shown of the main character's face when in dialogue with NPC's
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The player walking around a cave
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The character using one of the "roleplay actions" that have the character interact with an object for show but it doesn't actually do anything in-game.
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The game prompting the player to pick up an item
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The player in dialogue with an NPC
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