Description
Inspired by the novel
The Neverending Story by
Michael Ende,
Auryn Quest combines 3D adventure and puzzle-solving with arcade "jump and run" sequences, but without any shooting or violence.
Your hero, Atreyu, must find the magic
Auryn and restore Fantasia its power before it is destroyed by
The Nothing. Beginning at the Temple of a Thousand Doors, Atreyu will explore six richly detailed worlds during his quest, each with its own challenges and puzzles. The difficulty of the arcade elements increases as the player advances through the levels.
Alternate Titles
- "Бесконечная История: В Поисках Волшебного Амулета" -- Russian spelling
- "Real Neverending Story, The" -- Working title
- "Auryn Quest: L'Histoire Sans Fin" -- French title
Part of the Following Groups
User Reviews
The Press Says
| Game Captain |
Feb 16, 2002 |
78 out of 100 |
78 |
| ComputerGames.ro |
Jul 20, 2002 |
77 out of 100 |
77 |
| Imperium Gier |
Nov 06, 2002 |
7.6 out of 10 |
76 |
| Gamezoom |
Mar 21, 2002 |
65 out of 100 |
65 |
| PC Games (Germany) |
Feb 13, 2002 |
59 out of 100 |
59 |
| GameZone |
Aug 11, 2002 |
5 out of 10 |
50 |
| GameStar (Germany) |
Feb, 2002 |
43 out of 100 |
43 |
| Game Chronicles |
Oct 28, 2002 |
4 out of 10 |
40 |
| 4Players.de |
Jan 21, 2002 |
36 out of 100 |
36 |
| Jeuxvideo.com |
Oct 08, 2003 |
2 out of 20 |
10 |
Forums
There are currently no topics for this game.
Trivia
Development
Auryn Quest is the sad result of another German new economy company crash-landing. The development of a game called
The Real Neverending Story started in 1998 with much pomp and huge financial investment, but developer
Discreet Monsters managed to spent three years with technological experiments and mismanagement. At the company’s bankruptcy in May 2001, the game was still half-finished. Subsequently,
Attaction bought the carcass and disfigured it into the jump-and-run game
Auryn Quest. See Discreet Monster’s
company overview for a full account.
Secrets
In the Temple of a Thousand Doors, there is a pathway lined with trapezoidal pillars. It is possible, if you time your jump correctly, to jump on top of any of them. The second from the last on the left-hand side (if you're facing away from the center of the temple) has "zlep was here" written on the top. The credits list zlep as one of the programmers, and give him/her sole credit for scripting.
Information also contributed by
Itay ShaharThis entry to the MobyGames database was contributed by
Jeanne
(75626) on May 08, 2002.