Casting lightning on an enemy with the "Skyfire" spell. It only works if the enemy carries metal objects (e.g. swords).
Graveyards are a...er...interesting way (and not very ethical either) to find items...providing you have a good shovel handy.
Digging on the wrong grave or walking around in creepy area's might provoke an encounter with the local undead.
Character Statistics - Here portraying Gorath, the Elven warlord. Statistics increase automatically, indicated by a "red text" replacing the normal text.
Each item has unique descriptions. Weapons and armor have a "more info" button, describing its combat statistics.
There are a different shops in the land, specializing in different merchandise for you to buy and sell items.
Items displayed at stores may be haggled and bought. Failed haggling may prompt the shopkeeper to "sulk" and render the item "unavailable."
Taverns and Inns are a great source for information and to stock up provisions. An experienced bard may also gain money if he performs well enough or get kicked out!
Temples offer services to heal characters from ailments, provide blessings for weapons and armor, and some also provide teleportation travel.
The standard security device for many chests and buildings requires the skills of a good thief with nice bunch of lockpicks. Unless, you have the right key.
Temples that provide teleportation services may only be used if the party has knowledge of another temple location.
You will meet many people during your travels, offering you information and possible leads to sub-quests...
You may ask these people various questions. Like why they didn't turn on the torches down here in the mine?
Towns offer a different services. LaNut, on of the first towns you will visit, for example provides a Fletcher and an Inn.
Highcastle, borders the Kingdom from the north while providing travellers with a local inn and an excellent armory.
Sarth, a fortress city home of the Great Library and Temple of Ishap. Though one might prefer the excellent armory they have here too!
The library of Sarth provides various interesting books on myths, combat tactics, magic and a whole other array of subjects...though finding those books are quite difficult.
Malac's Cross, formerly just a temple of Ishap until people started moving in for protection, comes with a temple of Ishap, an armory and a nice tavern with scheduled chess tournaments!
The port town of Silken home of sailors and entry port to the Temple of Killian. Provides a local tavern and a shop.
For a hefty 50 gold coins for a boat ride from Silken, you may reach the impressive Temple of Killian. The priests there may having something important for you to do...
Romney, a city under siege. The Guilds are fighting each other for control, bad for them, lucky for you. Prices here are sky-rocketing, sounds like a good trade option.
Cavall Keep - Meet Owyn's uncle here, though his castle just burnt down. The town has a nice inn and an armory.