Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor Screenshots

Amiga version

Starting options - BEGIN, RESTORE or QUIT.
Character Setup menu.
Designing a character.
Start of the game on a hilltop.
An inscription.
It looks like this sword is currently out of my price range.
Checking inventory.
Inside the Rusty Lantern.
There's a giant onion in the kitchen.
Fighting with an rat-ant.
It is dark, and I'm likely to be eaten by a Grue - how reassuring!
Killed by an evil puppet - how embarrassing!
main menu
title screen
character selection
game starts

Beyond Zork: The Coconut of Quendor Screenshots

Atari ST version

Splash screen
Title screen
Start menu
Generating a new character, RPG-style
Customizing the well-balanced character
Starting location
Following tutorial commands
Things are feeling more like normal now!
That was an obvious joke
Ooh, a riddle!
Curse you, tutorial!
This doesn't bode well...
The enemy of my enemy...
Well, is still my enemy.

Beyond Zork: The Coconut of Quendor Screenshots

DOS version

Opening Screen
Starting location -- note the crude automap
Viewing your character's status
You can define the function keys... Yeah!
You can give weapons or animals a unique name! Cool!
I know I should have paid attention in school...
I'm the king of the world!