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It was supposed to be a routine mission three years ago. Enter a bunker deep inside Iraq-territory, retrieve a chemical weapon and get out. But inside the complex was no chemical weapon. Instead you encounter mutated humans and other strange creatures. With one man down you escape that hell and move on.

Now you are called to Nevada because something terrible happened there (see Area-51) and it affected the nearby city. But you soon realize, that all this has something to do with what you encountered inside the bunker three years ago.

The game is a pretty straight-forward first person shooter. You move through the levels, kill everything that moves and fulfil your objectives. To aid you in that task, you've a squad full of people under your command. With the help of cursor-sensitive commands you order them around and let them man a stationary MG for example. But there are also marked points in the levels at which your squad will perform scripted tasks like a door breach.

Depending on the difficulty you need to watch the moral of your team mates very carefully. While a high morale will make your squad very aggressive and increase their aim, they'll take more cover and be less accurate when they don't feel so confident. To increase morale you just need to do a good job or give your team mates a common target to shoot at.

The game also features a multiplayer-mode with several game modes. These include Deathmatch, Team Deathmatch, Capture the Flag and Abduction. In Abduction there are two teams: the humans and the Reborn. One player randomly starts as a Reborn and whenever a Reborn kills a human, the human will respawn as a Reborn. For such a kill a Reborn gets two points and all surviving humans gain a bonus point. After all humans are abducted, the round ends and the player with the most points wins the match.


BlackSite: Area 51 Windows Nice palace you got there.
BlackSite: Area 51 Windows Loading Screen
BlackSite: Area 51 Windows The AI is fairly smart.
BlackSite: Area 51 Windows Learn to drive sucker!

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Alternate Titles

  • "BlackSite" -- European title

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Critic Reviews

Cheat Code Central Windows Dec, 2007 4 out of 5 80
Console Monster Xbox 360 Dec 01, 2007 79 out of 100 79
ZTGameDomain PlayStation 3 Dec 10, 2007 7.5 out of 10 75
Game Informer Magazine PlayStation 3 Dec, 2007 7.25 out of 10 72
Adrenaline Vault, The (AVault) Windows Jan 22, 2008 3 Stars3 Stars3 Stars3 Stars3 Stars 60
UOL Jogos Xbox 360 Nov 29, 2007 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Extreme Gamer Xbox 360 Nov 29, 2007 5.8 out of 10 58 Xbox 360 Jan 11, 2008 53 out of 100 53
GameCell UK Xbox 360 2007 4 out of 10 40
1UP Windows Dec 19, 2007 4 out of 10 40


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In a November 2007 interview Executive Creative Director Harvey Smith called the project "fucked up", blaming himself for the critical reception. Technical problems held the game back and there was no time to polish it. According to him, "it went straight from alpha to final".

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Contributed to by Sciere (385885) and Sicarius (60808)