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Cold War

MobyRank MobyScore
Windows
66
3.3
Linux
...
4.5
Macintosh
...
5.0
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Description

In Cold War you play the role of Matthew Carter, an American journalist, who gets into serious trouble when chasing after a story in of Russia in 1986. You soon realize that you have been led you into a trap orchestrated by anti-perestroika KGB conspirators, headed by a fictional KGB director Named Georgi Barinski. These conspirators want to stop you from uncovering their plans, and also get revenge for a previous news story in which you exposed a KGB operation in Berlin. To get you out of the way, they have switched your ordinary camera for one incorporating a cunning X-ray weapon, and have framed you as a CIA assassin who wanted to kill General Secretary Mikhail Gorbachev (who, in the game, is somewhat incorrectly referred to as the "president" -- even though no such office existed at the time). Your goal is to escape the Lubyanka KGB prison, together with the head of the Presidential Guard, a loyalist named Grushkov who has also been framed. You must work with him to stop the KGB radicals from overthrowing the government, and to prove that you are both innocent.

Cold War's gameplay is based on stealth, similar to games like Splinter Cell or Dark Project. Being a journalist you are no weapons expert, so you should try to be stealthy and attack only when necessary. To help even the odds, you can create useful gadgets out of items you find, improvising things like gas grenades, anesthesia ammunition or distraction items.

Screenshots

Cold War Windows Stairs run
Cold War Windows Nice (but non-lethal) headshot
Cold War Windows Special camera
Cold War Windows FPS view

Alternate Titles

  • "Cold War: Остаться в живых" -- Russian spelling
  • "Cold War: Szpieg Zimnej Wojny" -- Polish title

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The Press Says

TTGamer Windows Oct 16, 2005 8 out of 10 80
Gaming Age Xbox Oct 14, 2005 B 75
Playback Windows May, 2006 7.33 out of 10 73
PC Action Windows Dec 07, 2005 72 out of 100 72
Game industry News (GiN) Windows 2005 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Christ Centered Game Reviews Xbox Feb 05, 2007 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
PC Gameplay (Benelux) Windows Dec, 2005 68 out of 100 68
GameSpot Windows Nov 07, 2005 6.5 out of 10 65
Game Informer Magazine Windows Dec, 2005 6 out of 10 60
Jeuxvideo.com Xbox Oct 31, 2005 10 out of 20 50

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Trivia

Inaccuracies

In reality, there was never a KGB director named Georgi Barinsky, supposed to have been its leader in 1986. Vadim Viktorovich Bakatin (11/06/1937 - ) was the real last director of the KGB, he came into office in early 1991.

Though Bakatin was a major player in a coup attempt that aimed at a return to traditional hard-line Soviet policies, he was not trying to overthrow Gorbachev, but rather Yeltsin who came after Gorbachev. As in the game, a fake radio message WAS broadcast to try to obscure the coup attempt, by making the weak claim that the president had resigned. But this broadcast was certainly not made by any such person as "Barinsky," and there is certainly no known evidence of any blackmail threat to set off small nuclear bombs, as there was in the game.

In the game, Carter is portrayed as actually tracking down these small, crude nuclear devices with no protective gear, only a Geiger counter. When Carter is right next to one of these bombs, the counter is shown registering 100 RADS. That emission level is likely reasonable for hideously unsafe devices made from nuclear waste, as in the game. Carter not only picks the bomb up and carries it with him, but furthermore he finds a second such bomb which emits the same amount, and carries that also. In real life, somebody exposed to even 100 rads would collapse very soon, and would need serious medical aid. Carter is a fugitive desperately sought by the KGB. Their officers are on nationwide alert to shoot him on sight. Even if Carter somehow escaped the irradiated area and immediately got help from a very good Soviet hospital, that sort of hospital would be available only to high Party officials. In that ludicrously unlikely situation, Carter would be likely to survive, but with serious permanent injuries. In an ordinary Soviet hospital, Carter would be doomed. Yet in the game Carter keeps functioning normally, despite so much radiation exposure.

Even a small nuclear bomb -- whether using plutonium, uranium, or both -- is very heavy. Yet Carter can easily carry two such bombs, and also many other things. If such bombs were production-quality, they would each need a medium-sized suitcase; if crudely fashioned, then the size of a tea chest or larger. How can he carry two of them when he has only a vest, plus something like a satchel or messenger bag?

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Contributed to by Iggi (4744)