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Crashday: Redline Edition

Moby ID: 94273

Windows credits (2017)

136 people (91 professional roles, 45 thanks) with 160 credits.

Crashday: Redline Edition

Created by Moonbyte Games & the Crashday Community

Moonbyte & Community

Project Lead Robert Clemens
Lead Developer Cosimo Monte (Savino), Giovanni Spina (a bad guy)
Key Community Contributors Michael van Zwieten (MicaLovesKPOP), Safa Keklik (OutBlast)
QA Masters & General Servants Fabian Subat (Rikunaru), Tobias Hoffmann
Additional Graphics Andreas Hackel, Timo Mimus
Additional Beta Testers Latvian Potato Farmer, Sylvain Hahn (DromEd), Iwert Haex, Nitronik
Tribute Track Creators Originally created for the classic Crashday, Pitbull, KISEL, SmashD, NameZ, Hightake, Safa Keklik (OutBlast), Michael van Zwieten (MicaLovesKPOP), Matthias Kummer, Jonathan Linker
Special Thanks to Marc Möhring, Klaus Starke, László Zizics (Fanta), Malte

2tainment (Publisher)

Managing Director Stefan Weyl
Development Director Bartol Ruzic
Development Maximilian Buck, Stephan Stang, Andreas Kusnezov
QA Qualitas Global QA Labs
Localization Altagram GmbH
Website www.2tainment.com
Special Thanks to Wolfgang Duhr

Crashday Original (2006)

A game by Moon Byte Studios, Replay Studios

Republishing Team

Republishing Director Rebecka Pernered, Christophe Manquant
Republishing Manager SĂ©bastien Chaudat
Localisation Manager Ludovic Bony
Localisation Project Manager Chrystèle Dozoul
Localisation Technical Consultant Didier Flipo
Printed Materials Manager Caroline Fauchille
Printed Materials Project Manager Jennifer Clark
Copy Writer Vincent Hattenberger

Atari Europe: Manufacturing and Supply Chain

Director Supply Chain Alain Fourcaud
Manufacturing Coordinators Fanny Giroud, Mike Shaw, Jean Grenouiller, Elise Pierrel

Atari Europe: Game Evaluation Team

Evaluation & Consulting Jocelyn Cioffi, Jean-Yves Lapasset

Atari Europe: Quality Assurance Team

Quality Director Lewis Glover
Quality Control Project Manager Carine Mawart
Certification Project Manager Lisa Gaillard
Product Planning Project Manager Sophie Wibaux-Meliet
Engineering Services Manager Philippe Louvet
Engineering Services Experts Stéphane Entéric, Pascal Guillen

Atari Europe: Marketing Team

European Marketing Director Cyril Voiron
European Marketing Group Manager Mathieu Brossette
European Marketing Assistant Grégory Feuz
European Web Manager Renaud Marin
European Communication Manager John Tyrrell
European Communications Executive Alistair Hatch

The Crashday Soundtrack

The Crashday Soundtrack Pencilcase [www.pencilcase.de], Peter Struck (www.jamtown-music.de), LowBuz [www.lowbuz.com], Jan Morgenstern (www.jm-music.de), Pro.Fac

Special Thanks

Special Thanks to Marc Möhring (for his effort to help bringing this former freetime project to the stores), Christophe Manquant (for his support and believe in Crashday), Alexander Krug (for his effort to present Crashday at Games Convention in 2002 and 2003), Kevin Jenkins (for his RakNet networking technology and all his support), Markus Windelen, Graeme Struthers, Lee Kirton, Christian Weikert, Pílar, Jason and everyone of RelQ, Enzyme, Tobias Then, Thomas Huber, Sascha Koop, Robert Heinrich, Michael Büttner, Synobyte, Paul Hazelwood, Adam Porter, Hendrik Lesser, Luke Vernon, Marcus Kollmann, Claus Praefcke, Eugene Laptev, Cyrex / Fusion Music Crew, Hermann the German, Ronin Tales, Dirty Rice, JPoverty, Frank Lalane, Franck Quéro, Christopher Larsson, The West Brothers, Florian Prengel, Alexander Talmon, Jens Grezes
Thanks to Everyone at Atari, The community and to all of our supporters since the first days., Everyone else of the innumerous people that offered their support and helped making Crashday possible., Our families; women and friends who supported us in this long and stressful time., Antje for her big patience...
Crashday 1997-2017, www.crashday.com

The Development Team

Concept & Game Design Robert Clemens, Jan Bodenstein
Project Lead Robert Clemens
Lead Programmer Robert Clemens
Lead Artists Jan Bodenstein, Andreas Hackel
Technology Programming Robert Clemens, Tom Jachmann, Tilman Mehler
AI Programming Ralf Heitmann
Network Programming Blake Drolson
GUI & Gameplay Programming Robert Clemens, Boris Bauer
Localization Boris Bauer
Copy Protection Boris Bauer
Track Piece Modeling & Texture Andreas Hackel, Jan Bodenstein, Matthias Kummer
Car Modeling & Textures Thorsten Peters (Lem), Ilya Nedyal (wRy), Jaroslav Turna (Jerry), Jan Bodenstein, Michael Bush (Endo), Matthias Kummer, Martin Lisec
Backgrounds Modeling & Textures Jonathan Linker
Level Design Matthias Kummer, Jan Bodenstein, Claus Wohlgemuth, Sascha Jungnickel (James Earl Cash)
Sound Effects László Zizics (Fanta), www.hotelsinus.com
Additional Sound Effects Joe Nuzzo
Script Writing Mario Janiszewski
Audio Script Recording toneworx GmbH
QA Lead Mario Janiszewski
Internal Testing Sven Sack, Florian Dohrendorf (Flow), Lucas Köppe, Moritz Schild
Functionality Testing RelQ India
Marketing Assets Andreas Hackel, Jan Bodenstein, Matthias Kummer
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Collaborations

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Other Games

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Credits contributed by Sciere.