Crashday: Redline Edition
Moby ID: 94273
Windows credits (2017)
136 people (91 professional roles, 45 thanks) with 160 credits.
Crashday: Redline Edition |
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Created by | Moonbyte Games & the Crashday Community |
Moonbyte & Community |
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Project Lead | Robert Clemens |
Lead Developer | Cosimo Monte (Savino), Giovanni Spina (a bad guy) |
Key Community Contributors | Michael van Zwieten (MicaLovesKPOP), Safa Keklik (OutBlast) |
QA Masters & General Servants | Fabian Subat (Rikunaru), Tobias Hoffmann |
Additional Graphics | Andreas Hackel, Timo Mimus |
Additional Beta Testers | Latvian Potato Farmer, Sylvain Hahn (DromEd), Iwert Haex, Nitronik |
Tribute Track Creators | Originally created for the classic Crashday, Pitbull, KISEL, SmashD, NameZ, Hightake, Safa Keklik (OutBlast), Michael van Zwieten (MicaLovesKPOP), Matthias Kummer, Jonathan Linker |
Special Thanks to | Marc Möhring, Klaus Starke, László Zizics (Fanta), Malte |
2tainment (Publisher) |
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Managing Director | Stefan Weyl |
Development Director | Bartol Ruzic |
Development | Maximilian Buck, Stephan Stang, Andreas Kusnezov |
QA | Qualitas Global QA Labs |
Localization | Altagram GmbH |
Website | www.2tainment.com |
Special Thanks to | Wolfgang Duhr |
Crashday Original (2006) |
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A game by | Moon Byte Studios, Replay Studios |
Republishing Team |
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Republishing Director | Rebecka Pernered, Christophe Manquant |
Republishing Manager | SĂ©bastien Chaudat |
Localisation Manager | Ludovic Bony |
Localisation Project Manager | Chrystèle Dozoul |
Localisation Technical Consultant | Didier Flipo |
Printed Materials Manager | Caroline Fauchille |
Printed Materials Project Manager | Jennifer Clark |
Copy Writer | Vincent Hattenberger |
Atari Europe: Manufacturing and Supply Chain |
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Director Supply Chain | Alain Fourcaud |
Manufacturing Coordinators | Fanny Giroud, Mike Shaw, Jean Grenouiller, Elise Pierrel |
Atari Europe: Game Evaluation Team |
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Evaluation & Consulting | Jocelyn Cioffi, Jean-Yves Lapasset |
Atari Europe: Quality Assurance Team |
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Quality Director | Lewis Glover |
Quality Control Project Manager | Carine Mawart |
Certification Project Manager | Lisa Gaillard |
Product Planning Project Manager | Sophie Wibaux-Meliet |
Engineering Services Manager | Philippe Louvet |
Engineering Services Experts | Stéphane Entéric, Pascal Guillen |
Atari Europe: Marketing Team |
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European Marketing Director | Cyril Voiron |
European Marketing Group Manager | Mathieu Brossette |
European Marketing Assistant | Grégory Feuz |
European Web Manager | Renaud Marin |
European Communication Manager | John Tyrrell |
European Communications Executive | Alistair Hatch |
The Crashday Soundtrack |
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The Crashday Soundtrack | Pencilcase [www.pencilcase.de], Peter Struck (www.jamtown-music.de), LowBuz [www.lowbuz.com], Jan Morgenstern (www.jm-music.de), Pro.Fac |
Special Thanks |
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Special Thanks to | Marc Möhring (for his effort to help bringing this former freetime project to the stores), Christophe Manquant (for his support and believe in Crashday), Alexander Krug (for his effort to present Crashday at Games Convention in 2002 and 2003), Kevin Jenkins (for his RakNet networking technology and all his support), Markus Windelen, Graeme Struthers, Lee Kirton, Christian Weikert, PĂlar, Jason and everyone of RelQ, Enzyme, Tobias Then, Thomas Huber, Sascha Koop, Robert Heinrich, Michael BĂĽttner, Synobyte, Paul Hazelwood, Adam Porter, Hendrik Lesser, Luke Vernon, Marcus Kollmann, Claus Praefcke, Eugene Laptev, Cyrex / Fusion Music Crew, Hermann the German, Ronin Tales, Dirty Rice, JPoverty, Frank Lalane, Franck QuĂ©ro, Christopher Larsson, The West Brothers, Florian Prengel, Alexander Talmon, Jens Grezes |
Thanks to | Everyone at Atari, The community and to all of our supporters since the first days., Everyone else of the innumerous people that offered their support and helped making Crashday possible., Our families; women and friends who supported us in this long and stressful time., Antje for her big patience... |
Crashday | 1997-2017, www.crashday.com |
The Development Team |
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Concept & Game Design | Robert Clemens, Jan Bodenstein |
Project Lead | Robert Clemens |
Lead Programmer | Robert Clemens |
Lead Artists | Jan Bodenstein, Andreas Hackel |
Technology Programming | Robert Clemens, Tom Jachmann, Tilman Mehler |
AI Programming | Ralf Heitmann |
Network Programming | Blake Drolson |
GUI & Gameplay Programming | Robert Clemens, Boris Bauer |
Localization | Boris Bauer |
Copy Protection | Boris Bauer |
Track Piece Modeling & Texture | Andreas Hackel, Jan Bodenstein, Matthias Kummer |
Car Modeling & Textures | Thorsten Peters (Lem), Ilya Nedyal (wRy), Jaroslav Turna (Jerry), Jan Bodenstein, Michael Bush (Endo), Matthias Kummer, Martin Lisec |
Backgrounds Modeling & Textures | Jonathan Linker |
Level Design | Matthias Kummer, Jan Bodenstein, Claus Wohlgemuth, Sascha Jungnickel (James Earl Cash) |
Sound Effects | László Zizics (Fanta), www.hotelsinus.com |
Additional Sound Effects | Joe Nuzzo |
Script Writing | Mario Janiszewski |
Audio Script Recording | toneworx GmbH |
QA Lead | Mario Janiszewski |
Internal Testing | Sven Sack, Florian Dohrendorf (Flow), Lucas Köppe, Moritz Schild |
Functionality Testing | RelQ India |
Marketing Assets | Andreas Hackel, Jan Bodenstein, Matthias Kummer |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Crashday, a group of 79 people
- Act of War: High Treason, a group of 27 people
- Driver: Parallel Lines, a group of 25 people
- Desperados 2: Cooper's Revenge, a group of 24 people
- Kid Paddle, a group of 24 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Caroline Fauchille on 319 other games
- Stéphane Entéric on 303 other games
- Vincent Hattenberger on 276 other games
- Jocelyn Cioffi on 242 other games
- Mike Shaw on 213 other games
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Credits contributed by Sciere.