User review spotlight: Carmageddon (DOS). Released in 1997.
The full moon shines bright above the Los Angeles Hospital dome.
Why would Laura's father, a doctor, go on a murderous rampage?
Laura enters the hospital and is struck emotionally by what she finds inside.
Freshly dead bodies all over the hospital.
Not a single person's life was spared.
Laura surveys the damage.
Laura finds a ghostly object in the hospital hallway. I don't think that touching it is the best course of action.
Now she's done it.
Laura's transported to a mansion, a product of her father's mind. Gameplay starts here. Navigation is seen from Laura's perspective.
Locked inside. Actions and cutscenes are usually seen from a third-person perspective.
Laura's inventory. Her watch (left) ticks in real time. The game starts at 3:00 and must be completed by 5:00. Her mirror (center) will provide a hint at most thrice.
Danger lurks in unexpected places.
Seeing Laura's frightful reactions adds to the atmosphere of the game.
An apparition of Laura's father warns her to turn back and leave the hospital.
Unlocking a door.
Just a peek.
Laura wishes she hadn't seen what's behind that door.
Run like Indiana Jones!
The gears puzzle. Laura must align the red dot on the left gear with the hole in the right gear, using the levers to control how much each gear turns.
Toss in a coin for good luck.
Corpses, corpses everywhere.
This painting wasn't smiling before.
People you know?
Care for some stargazing tonight?
Face-to-face with imminent death.
Find as many scarabs as you can...
...to trigger visions that enhance the plot.
The final stretch.
Laura arriving at the hospital.
Laura horrified by the slaughter.
Scrap of paper
The inventory items are selected with the shouldder buttons.
Key stored in the inventory
Dead man's hand
Opening a door.
Laura running from the boulder.
The murderous doctor himself
Laura enters the hospital
Immediately after entering the hospital, Laura proceeds to touch a floating, reflective blog
The blog whisks Laura off to this dining room
Laura sees a glowing beetle on the floor
The glowing beetle triggers a painful D-related flashback
The door is locked-- whatever shall I do?
There is a wall of spikes on the other side of the room
Step over the line and the spikes will come for you, mostly as a warning as Laura survives the encounter
Even the mirror is alive in this place
This is Laura's hint compact in her inventory
The compact providing valuable hints
There's a scrap of paper in the dresser -- no doubt a clue
Laura walks in on an impaled skeleton
A puzzle involving a mechanical box with numbers, akin to a slot machine
The ever-ticking watch in your inventory; if it reaches 5pm, you're out of time and out of luck
The clock hit 5pm
Wouldn't you like to try again?
I don't want go this stairs...
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