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In the follow-up to 2008's Dead Space, players once again take on the role of Isaac Clarke. He is an engineer who previously fought the hideous "Necromorphs" - a race of polymorphic (shape-changing) parasitic extraterrestrials that feed off of dead tissue and use dead corpses as hosts - aboard the doomed "PlanetCracker", the space ship USG Ishimura. Three years after those events, Clarke is found derelict in space and brought aboard The Sprawl - a massive space station orbiting Titan, one of the moons of Saturn. Isaac is understandably traumatized by the events of the first game and is haunted by memories of his girlfriend Nicole's suicide, the horrific and numerous shapes and forms of the Necromorph horde, and continued delusions of an apparition taking Nicole's form. While being psycho-analyzed on The Sprawl, a new Necromorph outbreak soon occurs and Isaac has no choice to escape. He runs from both the Necromorphs and the space stations security team while trying to find a way out of his bonds, grabs a gun, and then learns the truths behind the reappearance of the Necromorphs and the appearance of yet another Marker, all while fighting dementia and even more hideous beasts than before.

Dead Space 2 looks and plays almost exactly like its predecessor. Players control Isaac using a third-person camera. Isaac carries a weapon in hand and must aim the weapon before it can be fired. Each weapon has an alternate attack and players are once again given the ability to use Stasis to slow down objects or enemies, as well as use the telekinesis module to grab and fling objects or solve environmental puzzles. Like before, Necromorphs are extremely tough and resilient to standard shots. The only way to kill them is through dismemberment. Various types of Necromorphs react differently to being dismembered and the player must learn the most efficient way to take each different type apart. He also has to use dismembered limbs, such as blade-like arms or one particular species' explosive sack, as weapons that can be flung with telekinesis all the while saving some precious ammo. Isaac can now also control his movement when in zero-gravity and fly around, instead of just jumping from platform to platform. This provides more room for exploration and new possibilities in such areas.

Beyond this the changes are mostly cosmetic, with a broader visual design. Isaac is also voiced this time and is written more deeply into the story. The PlayStation 3 release of the game comes with an updated version of Dead Space: Extraction, a rail shooter originally released for the Wii in 2009 and optimized for high definition and PlayStation Move.


Dead Space 2 Windows You are half-way there!  It may sting a bit, but you need to get rid of that face.
Dead Space 2 PlayStation 3 Everyone's rather sick and unfriendly here... and they didn't even need the marker for that
Dead Space 2 PlayStation 3 As if it's not enough you're unarmed, you're wearing a straitjacket.
Dead Space 2 PlayStation 3 This hallway looks clear and well lit

Promo Images

Dead Space 2 Screenshot
Dead Space 2 Screenshot
Dead Space 2 Screenshot
Dead Space 2 Screenshot

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User Reviews

The strongest Survival Horror franchise since Silent Hill Windows Sharafciger (37)

Critic Reviews PlayStation 3 Jan 27, 2011 19 out of 20 95
Lazygamer Xbox 360 Jan 31, 2011 9.4 out of 10 94
TotalVideoGames (TVG) Xbox 360 Feb 01, 2011 9 out of 10 90
TotalVideoGames (TVG) Windows Feb 01, 2011 9 out of 10 90
Game Informer Magazine Windows Jan 25, 2011 9 out of 10 90
Brash Games Windows Feb 17, 2011 9 out of 10 90 Xbox 360 Jan 28, 2011 88 out of 100 88
PC Gamer Windows Jan 28, 2011 87 out of 100 87
Absolute Games ( Windows Jan 29, 2011 85 out of 100 85
Thunderbolt Games Xbox 360 Feb 07, 2011 8 out of 10 80


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German version

In the German version friendly fire in multiplayer is deactivated. Users of the German version can play with users of the uncut version, but then friendly fire is deactivated for everyone.


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Contributed to by Charly2.0 (40480) and Kaddy B. (758)