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Discworld II: Mortality Bytes!

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Mortality Bytes casts players again in the role of Rincewind, from the first game.

Death, the grim reaper, who normally ushers the Discworld inhabitants into the afterlife, is on an extended vacation. This means that those whose "time is up" are faltering around in limbo. Now it's up to Rincewind to bring him back or suffer the fate of immortality.

Gameplay is divided into 4 Acts. There are many locations to explore and a multitude of obstacles in Rincewind's path to overcome. Conversations with characters and interaction with inventory objects is necessary to move ahead.

The game features unique humour similar to the previous game.


Discworld II: Mortality Bytes! Windows Death!
Discworld II: Mortality Bytes! Windows Interface: Double-clicking performs an action; with people, talking.  The icons are conversation topics.
Discworld II: Mortality Bytes! Windows Inside a pyramid
Discworld II: Mortality Bytes! Windows Oops...

Alternate Titles

  • "Mundodisco II: ┬┐Presuntamente Desaparecido?" -- Spanish title
  • "Discworld II: Vermutlich vermisst...!?" -- German title
  • "Discworld II: Missing presumed...!?" -- UK title
  • "Discworld 2: Mortellement Votre" -- French title

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User Reviews

Shut up, shut up, SHUT UP! Windows Late (98)
Quite good, but missing just that little extra. Windows Ola Sverre Bauge (235)
One of the funniest and best-looking graphic adventures at the time. Windows Ricky Pugh (7)

Critic Reviews

Privat Computer PC Windows 1997 91 out of 100 91
Player One PlayStation Nov, 1997 87 out of 100 87
Gameplay (Benelux) Windows Dec, 1996 87 out of 100 87
GameStar (Germany) DOS Nov, 1997 83 out of 100 83
GameStar (Germany) Windows Nov, 1997 83 out of 100 83
Génération 4 Windows Jan, 1997 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 83
Power Play Windows Dec, 1996 82 out of 100 82
Game.EXE Windows Feb, 1997 80 out of 100 80
La Aventura es la Aventura Windows Feb 05, 2007 75 out of 100 75
IGN PlayStation Sep 24, 1997 6 out of 10 60


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Discworld II: Mortality Bytes! features more than 25000 frames of hand-rendered animation cells.

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Contributed to by Ola Sverre Bauge (235), keth (178) and Macintrash (2495)