There was originally some objection to the game due to the cat-like Iskai having no taboo against running around in their birthday suits. An early in-game cut-scene shown when Tom awakes was a particular sticking point, showing the (female) village healer - bare-chested except for a backpack strap. Thankfully the team at Blue Byte were wise enough to not add any more such cut-scenes of the Iskai. Add
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Albion is not 100% copied from the Amiga RPG Ambermoon as claimed in another comment (which has since been deleted -- Ed.), but it is a sequel of sorts. We (the Albion team) were developing a sequel to Ambermoon when the company we were working for, Thalion Software, closed its doors. We subsequently moved to Blue Byte. The most logical choice was to do another game in the same style since we had the know-how. We started from scratch on the setting and storyline (which became a lot more coherent), but stuck to the same game format.
Albion took two years to make. For various reasons it didn't become as popular as we would have liked, but in general the people who took the time to get into the game have enjoyed it. I still consider it to be the best game I've worked on.
Albion is 100% copied from the game Ambermoon by Thalion, which was originally pusblished in the early 90ies on the Amiga. This game featured the first commercial 3D graphics engine ever and was quite amazing. Albion features a gameplay which is extremly similar to Ambermoon, even some of the menu graphics seem to be "copied", and both games are in the same graphic style. I think some of the ex-members of Thalion joined Blue Byte and contributed these ideas. Add