Description
STORY
Finally you have arrived, the champion longed awaited by the Goddess Danu. The people of the island of Eire (Ireland) have long suffered from the curses the evil Formors and their leader Balor, thus are in need of a High King to unite the scattered tribes.
To accomplish this, you may descend the heavens to Eire and pick a guise from 9 champions available to your liking. Gain respect of the other tribes of Eire through diplomacy and war. Unite them to become High King of Eire and finally defeat Balor once and for all!
GAMEPLAY
Celtic Tales: Balor of the Evil Eye is an isometric turn-based Strategy game with various RPG elements. Gameplay of this game may be identified as the following:
- Provincial Development
To create a strong army, you must first create a strong home. The game starts with your province as the main screen. Numbers on the screen indicate how strong or how many provincial elements you have. You can also access the Fortress and Settlement menus from here. Here the province may be developed by your heroes with the following:
- Farm: To provide grain during autumn harvest.
- Cowherd: To breed and maintain cattle, an invaluable trade resource in Eire.
- Mine: Mine rocks to obtain metal used for building and item creation.
- Chop: Chopping down trees will provide wood for building and item creation.
- Character and Hero Development
The RPG elements of the game start here. A hero comes with a unique portrait, class, statistics, inventory (one item per hero) and skill proficiencies. The land of Eire comes with a unique set of 3 different character classes: The Warrior, the Bard and the Druid. Only Bards and Druids may cast spells. Spells are used and obtained by using specific orders of runes. Assigning Heroes on specific tasks may lead them to acquire certain skills than allow them to become better in certain roles.
- Diplomacy and Trade
The Fortress and the Settlement area’s allow you to conduct diplomacy and barter agreements. In the Fortress section, you may conduct tributes to open first-contact diplomatic channels with other tribes and further increase relationships by doing so, you may also attack (war) or attempt a cattle raid on neighboring provinces. In the Settlement section you may move your heroes and resources to another province, send caravans and resources for barter as well as create unique items by your heroes.
- War
War occurs when you invade or are invaded by enemy heroes. Diplomatic ties are automatically broken when an invasion commences. A maximum of 7 heroes may attack or defend a province. The defending army has the option before-hand to defend or to flee. Fleeing armies takes with them a portion of the province resources. An attack ends when either:
[1] The enemy leader is captured or is killed;
[2] The enemy routes;
[3] The attacking enemy stays too long, thus must retreat.
The winning army then decides the fate of the captured heroes (if any).
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This entry to the MobyGames database was contributed by
Verk (209) on Jul 11, 2000.