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Introduction - one of the gargoyles comes to life...
Starting a new world - main options
Game start - the companions meet at a local inn and vow brotherhood.
Check out news and gossip at the local inn.
At the local inn you can train various abilities, heal wounds, work to pay the rent, or just relax.
Sometimes the frontal approach doesn't always work when dealing with Robber Knights. A good rope and an open window quickens the bureaucracy rate of the entrance fee.
Prepare for combat! Challenging a Raubritter (Robber Knight) to personal combat.
Combat - getting rid of a demon at a hamlet practising satanic worship.
Spoils of war - defeating thugs in towns at night gradually increases your local reputation.
Universities - home of the local snobbish academics that only speak Latin to further the intellectual arrogance. Which is way the prices here are expensive... but worth it.
Random events - a wandering knight challenges you a joust!
Human sacrifice for the local dragons...
Victory over evil! - after defeating a witch you have several options that you may choose from. Not all are beneficial to your cause however.
The Wild Hunt - First Contact. Sooner or later if you make the horned guys mad enough, they'll send in their Wild Hunt party after you next time!
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