Operation Wolf

aka: Operation Wolf: Take No Prisoners
Moby ID: 3475

[ All ] [ Amiga ] [ Amstrad CPC ] [ Antstream add ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ FM Towns ] [ MSX ] [ NES ] [ SEGA Master System ] [ TurboGrafx-16 ] [ Wii add ] [ ZX Spectrum ]

DOS screenshots

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Title screen - MCGA/VGA
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the game begins - MCGA/VGA
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Operation map (MCGA/VGA)
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game in progress - MCGA/VGA
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blowing stuff up - MCGA/VGA
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Somewhere in the jungle - MCGA/VGA
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Game over - MCGA/VGA
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Stage 1: Communication Setup (MCGA/VGA)<br> Armoured car shells flying.
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Stage 1: Communication Setup (MCGA/VGA)<br> That dynamite is very useful when the screen is full of vehicles.
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Stage 1: Communication Setup (MCGA/VGA)<br> Being fired by a tough evasive soldier.
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Stage 1: Communication Setup (MCGA/VGA)<br> These running combatants are much more difficult to hit.
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Stage 1: Communication Setup (MCGA/VGA)<br> The first second of the explosion of one grenade.
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Stage 1: Communication Setup (MCGA/VGA) More tough than a cockroach. Lookout not to hit the nurses!
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Stage 1: Communication Setup (MCGA/VGA) Phew... Level finished.
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The first mission is complete - MCGA/VGA
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Title screen (EGA)
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Operation Map (EGA)
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the game begins - EGA
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game in progress - EGA
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Title screen (Paradise EGA)
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Game begin (Paradise EGA)
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Operation map (Paradise EGA)
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Scene from the first stage (Paradise EGA)
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the game begins - CGA
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game in progress - CGA
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As with some other Taito DOS ports, it's possible to switch the CGA palettes, here is one example
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Another game scene with alternative CGA colors
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Title screen (Hercules Monochrome)
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Operation map (Hercules Monochrome)
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Level 1 (Hercules Monochrome)
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Title Screen (CGA)
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