Ultima VII: Part Two - The Silver Seed

Moby ID: 2079

DOS screenshots

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Main menu
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Let's do the timewarp again!!
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Back in Serpent Isle's past
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Isstanar, the head honcho at Deathwatch keep.
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The local mage can offer some hints...
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Shhyeah. You'd better translate that for me somehow Mr. Garriot.
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Behold, the new magic key ring! Probably the best thing Silver Seed adds to the series.
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Leaving Serpent's Fang. Adventure awaits!
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There are some nasty beasts hidden in the new dungeons.
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Well someone's been smoking a little too much funny herbs.
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Beware the many traps found in the dungeons.
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Oh yeah baby! This particular Dark Monk has some interesting answers for female Avatars.
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Some clues...
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Skeleton Dragons are bad news.
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The Avatar enjoys being queen for a while after deposing a Lyche king.
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Unique items! Ohhh yeah!
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You must leave your party behind when you enter the great maze
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Ahhhh Origin and their wacky cross-series references...
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Looting corpses...
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The Avatar decides to take a close look at an Iron Maiden from the inside... oh you silly Avatar!
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An ancient map shows some hidden parts of the outpost dungeon.
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One of the magic orbs required to unlock the Silver Seed
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Going down the well...
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Facing off against Ice Golems in the outpost's lower levels.
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The Ring of Reagents, another hassle-saving item introduced in Silver Seed
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You may have found the seed, but the battle isn't over yet...
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The key to restoring balance to Serpent Isle lies ahead
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The tree of life in all it's silvery glory.
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The undead sleep... for now
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