Character stats and equipment
It's dark in those forests
As typical for the early computer Ultima games, the view is changed when entering dungeons
Title screen (high resolution)
Creating a character (high resolution)
Overworld with a town and the castle of Lord British nearby (high resolution)
Visiting Lord British (high resolution)
List of goods at the armoury (high resolution)
Chatting in a taphouse (high resolution)
Battle against Giants (high resolution)
Exploring a dungeon (high resolution)
Title Screen (CGA with composite monitor)
Demo (CGA with composite monitor)
The Throne of Lord British (CGA with composite monitor)
Pub in Britain (CGA with composite monitor)
Lord British tortures people? (CGA with composite monitor)
Fighting wizards (CGA with composite monitor)
Fighting sea serpents (CGA with composite monitor)
Receiving an important clue (CGA with composite monitor)
Dungeon crawling (CGA with composite monitor)
Great Earth Serpent (CGA with composite monitor)
Castle Fire (CGA with composite monitor)
Facing Exodus (CGA with composite monitor)
As in Ultima IV, you get a cute little intro animation.
Character generation. Choose name, sex, race, class, and distribute points. Easy. The tricky part is to get a good combination of characters for your party.
"My child"? British will pay for his arrogance...!
Gathering first hints in Britain's pub. Note the line-of-sight algorithm.
Exploring Sosaria. Looks like a dungeon entrance over there.
Fighting two skeletons in the woods. The combat is quite tactical, similar to the Gold Box engine, but much simpler.
This bar is crowded, but it's probably not because of the friendliness of its bartender.
The end of my first party. I didn't even DO anything, I had to kill a thief in self-defence. The guards are brutes. I have sworn revenge.
In Sosaria, torches seem to be illegal, as they are only sold in hidden guild shops. Finally, I'll be able to explore dungeons!
The first example of Ultima III's creative use of tile maps to create 16x16 pixel graphics. After three days of playing, I realized that this one was supposed to show a fountain.
As in Ultima II, a certain item gives you some proto-automapping.
Welcome to Lord British's spacious and luxurious Torture Chamber, where he waterboards and burns jesters. Well, this game at least is more realistic than Ultima IV.
During the early part of the game, you'll need to find out how to reach Dawn. Well, now I know what I'm gonna save my money for...
Finally, a place that sells horses, leading to faster movement and less food consumption. Less food consumption is GOOD.
Attacking pirates to get their ship, just like in Ultima IV.
Those guards ain't what they were in Ultima I and II...
Lord British apparently doesn't object to my horse crapping all over his throne room.
Is it modern art? No, it's an Ultima III dungeon full of chests! (The chests are the white rectangles, OK?)
This great snake blocks the way... Getting rid of it is one of main puzzles in the game.
The other day, while leisurely strolling down a stream of lava, I met some helpful Balron.
My favourite place in whole Sosaria!
Entering a shrine, with some more cute tile-map graphics. For 1000 gold, my fuzzy wizard Skw'ix'tk just got much more intelligent.
With Skw'ix'tk now mastering the magic art of mass destruction, I'm having my revenge on those cruel city guards. Wua ha haaa!!!
Annah: "Oooh, looook, a pony! A pony!! How sweeeeet!!! Let's ride!... Er... wait a moment..."
Digging for treasure. In the distance, pirates approach. I always wanted a second ship anyway.
Using moongates, you can get near Castle Exodus... But you'll have to find another way to get inside.
Exodus is so evil that even his floor will attack you!
After you saved Sosaria, there is another unofficial challenge: Dispose of Lord British and become king of Sosaria yourself.
Character creation takes place in windows pasted over the title screen
Outside of Lord British's castle
Taking to Chucky thejester
LB in his fancy throne room. They used extra red color :)
Don't you feel lonely here?..
Attacked by many monsters at once!..
I can see the dungeon entrance from here...
They need to find a better name for their shop...
Guys, stand in the line, don't push!
We won!! Game is completed!!!.. Err, no, actually it's the other way around
These fields hurt like hell
Dungeon exploration: ladder
Dungeon exploration: door
Fighting pirates on their ship!