Fortress
- Fortress (1979 on Arcade)
- Fortress (1981 on TRS-80)
- Fortress (1982 on Apple II)
- Fortress (1983 on Apple II, Atari 8-bit, 1984 on Commodore 64...)
- Fortress (1984 on BBC Micro)
- Fortress (1994 on Amiga)
- Fortress (1994 on Windows 3.x)
- Fortress (1997 on Windows)
Description official description
Fortress is a Tetris-variant puzzle game. As in that classic game, geometric pieces fall from the top of the screen and must be arranged in lines. Only instead of eliminating lines, the objective this time is to add them to the screen. The game starts with a timer (that counts a moment where neither player attack) and a castle gate falling between two flags (the opponent's flags can be seen to the left of the screen). Once placed, the remaining pieces are used to build a castle around it, as every 2x3 grid of pieces transforms into its walls. A grid of 8x3 pieces transforms into a wizard's tower that can summon a creature to attack the enemy castle.
Certain special blocks add features to the building: a cannon block places a shooting cannon that starts to attack automatically the opponent's fortress. A block with a window adds one to the building. Repairing peons come out of it to help fix the damage to the castle's walls. A block with a bomb adds a cannon that fires a peon towards the opponent's castle (an aiming reticule is shown over the enemy castle to help choose the right spot). Building walls around these special blocks prevent their destruction from the enemy attack. A monster appears randomly at the bottom of the screen to attack both players.
The player's goal at each level is to reach a number of score points before the opponent. The pieces can be maneuvered with the digital pad, and pressing UP on it makes them fall fast downwards. They can be rotated clockwise and anti-clockwise with the A and B buttons, respectively. Holding the R trigger allows the player to move the screen with the digital pad (for a full view of battle scene). When pressed, the L trigger destroys the top 3 rows of your castle and decreases the score.
The game has three game modes: tournament, battle and blitz. They vary in the amount of seconds on the timer and the goal score. There are four themes: pre-historic, medieval, pirate and space.
Groups +
Screenshots
Credits (Game Boy Advance version)
16 People (14 developers, 2 thanks)
Creative Director | |
Director of Game Development | |
Executive Producer | |
Art Director | |
Design | |
Coding | |
GUI Programming | |
Graphics | |
Marketing Director | |
QA Manager | |
Testing | |
Manual | |
Music | |
SFX | |
Box Art | |
Special Thanks to |
Reviews
Critics
Average score: 65% (based on 19 ratings)
Players
Average score: 3.1 out of 5 (based on 5 ratings with 0 reviews)
Be the first to review this game!
Analytics
Upgrade to MobyPro to view research rankings!
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Macs Black.
Game added May 18, 2007. Last modified March 14, 2023.