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DescriptionAfter two adventures on the Game Boy Advance, Kururin goes 3D on the GameCube. In Kururin Squash!, you have to direct Kururin in his helicopter-like Heririn spinning stick through narrow mazes, while avoiding obstacles or courses' sides. The gameplay is spiced up with colourful backgrounds, bizarre enemies, weapons and bounce pads that change the spin direction. When you get hit three times, the Heririn shatters.
The GameCube version introduces water levels with a submarine, guns, boxing gloves, twisters, flame-throwing and boss battles. In the main puzzle mode, you have to collect loot and in the race mode, you have to finish the mazes within a target time. Multiplayer includes four-player split-screen frenzy and a battle mode where you have to collect coins while using the weapons to hold off your opponents.
- "くるりんスカッシュ！" -- Japanese spelling
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The Press Says
|Planet GameCube||Nov 01, 2004||9.5 out of 10||95|
|Nintendojo||2004||9 out of 10||90|
|Nintendo Difference||Jan 04, 2006||15 out of 20||75|
|Eurogamer.net (UK)||Dec 07, 2004||7 out of 10||70|
|Bordersdown||Dec, 2004||6 out of 10||60|
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Sciere (228105) added Kururin Squash! (GameCube) on Aug 06, 2005
Main Program (メインプログラム):
Yasunari Watanabe (渡辺 康成)Program (プログラム):
Yūichi Ochiai (落合 雄一)Course Design (コース制作):
Kenichi Yokoo (横尾 憲一), Yuki Yonei (米井 ゆき), Maya Kubota (久保田 真野), Hisashi Ikekita (池北 久志), Michiko Hidaka (日高 美智子), Tetsu Ozaki (尾崎 徹)Graphics Director (グラフィック統括):
Mitsuakira Tatsuta (辰田 光章)Music (音楽):
Atsuhiro Motoyama (本山 淳弘)Character Design (キャラクラーデザイン):
Kenichi Yokoo (横尾 憲一)Demo Play (おてほんプレイ):
Takatsugu Nagayama (永山 尊嗣)Artwork (アートワーク):
Nanako Kinoshita (木下 奈々子)