DescriptionGrand Prix World is the third game in the Microprose F1 management series. In GPW the player can take control of one of eleven available Formula One teams and attempt to win the Formula One Constructor's World Championship. The game starts in the 1998 season and the player has a 10 year career as team boss.
In that time the player is faced with a whole host of tasks. Hire and fire the best personnel in the business, from commercial managers to chief mechanics. Mediate angry drivers. Arrange sponsorship deals that can gain (and lose) your team millions. Use hospitality functions to attract technical suppliers. Design the revolutionary car that will win the championship, following a real-world process from plans to computational fluid dynamics to final design and wind-tunnel testing. Set-up your team's cars for sixteen racetracks from around the world that each have their own characteristics.
Once at the circuit the player can either watch all the action on four photo-realistic TV monitors, or view race information and statistics. Give driver orders, risk overtaking maneuvers, and plan pit strategy.
All in a day's work in Grand Prix World.
Part of the Following Groups
- Formula 1 licensees
- Formula 1 racing games
- Genre: Motorsport management
- MicroProse Grand Prix series
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The Press Says
|PC Gameplay (Benelux)||Apr, 2000||87 out of 100||87|
|RealGamer (Benelux)||Jan, 2000||8.5 out of 10||85|
|PC Games (Germany)||Mar 07, 2001||80 out of 100||80|
|Power Unlimited||Apr, 2000||7.9 out of 10||79|
|PC Player (Germany)||Mar, 2000||70 out of 100||70|
|Absolute Games (AG.ru)||Mar 23, 2000||70 out of 100||70|
|GameStar (Germany)||Mar, 2000||60 out of 100||60|
|Gamesmania||1999||58 out of 100||58|
|Jeuxvideo.com||Mar 15, 2002||10 out of 20||50|
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DriversAs with many other Formula One games, the driver Jacques Villeneuve does not appear. He is replaced by a driver named "John Newhouse" which is an approximate English translation of the name.
GraphicsThe "race" section of the game features animated cars superimposed on actual photos of each turn (since all the tracks exist in real life). However, at some of the turns the developers have mistaken the angle at which the photo was taken, and the animated cars drive through the turn in the wrong direction!