DescriptionGreed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.
Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.
The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.
- "Greed Corp. HD" -- Mobile title
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The Press Says
|Battle4Net||Windows||Dec 16, 2010||100|
|IGN||Xbox 360||Feb 24, 2010||8.8 out of 10||88|
|Gamernode||PlayStation 3||Mar 03, 2010||8 out of 10||80|
|GameSpot||PlayStation 3||Mar 08, 2010||8 out of 10||80|
|GamingMedia.de||Windows||Jan 03, 2011||8 out of 10||80|
|Brash Games||Windows||Dec 21, 2010||8 out of 10||80|
|Gaming Nexus||Xbox 360||Mar 25, 2010||B||75|
|Game Shark||Xbox 360||Mar 12, 2010||B||75|
|Blistered Thumbs||Windows||Jan 25, 2011||7 out of 10||70|
|GamePro (Australia)||Xbox 360||Mar 04, 2010||65|
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- Dutch Game Awards
- 2010 - Best PC/Console Game
Related Web Sites
- The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Xbox 360 Credits
Lead Game Design: