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Description

Greed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.

Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.

The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.

Screenshots

Greed Corp. Windows Yellow isn't going to like this!
Greed Corp. Windows Money earned and land demolished
Greed Corp. Windows I won a match
Greed Corp. Windows One of the players is eliminated

Promo Images

Greed Corp. Screenshot
Greed Corp. Screenshot
Greed Corp. Screenshot
Greed Corp. Screenshot

Alternate Titles

  • "Greed Corp. HD" -- Mobile title

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User Reviews

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Critic Reviews

PC4War Windows Jan, 2011 10 out of 10 100
MS Xbox World Xbox 360 2010 8.5 out of 10 85
Planet Xbox 360 Xbox 360 2010 8.2 out of 10 82
allaboutgames.co.uk Windows Dec 29, 2010 8 out of 10 80
Game Captain PlayStation 3 Mar 16, 2010 79 out of 100 79
Gaming Nexus Xbox 360 Mar 25, 2010 B 75
Game Shark Xbox 360 Mar 12, 2010 B 75
Go Fanboy PlayStation 3 Mar 01, 2010 7 out of 10 70
GamePro (Australia) Xbox 360 Mar 04, 2010 3.25 Stars3.25 Stars3.25 Stars3.25 Stars3.25 Stars 65
Gamer Limit Xbox 360 Mar 22, 2010 5 out of 10 50

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Trivia

Awards

  • 4Players
    • 2010 – #3 Best PSN Game of the Year
  • Dutch Game Awards
    • 2010 - Best PC/Console Game

Related Web Sites

  • The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Contributed to by Sciere (414745), Kabushi (172776), vedder (20754) and BurningStickMan (17698)