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Greed Corp.

MobyRank MobyScore
PlayStation 3
Xbox 360
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Greed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.

Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.

The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.


Greed Corp. Windows Overview is critical here
Greed Corp. Windows Flying towards the enemy
Greed Corp. Windows Aircraft fly my units to different islands
Greed Corp. Windows Yellow isn't going to like this!

Alternate Titles

  • "Greed Corp. HD" -- Mobile title

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User Reviews

There are no reviews for this game.

The Press Says

Gamers' Temple, The Xbox 360 2010 90 out of 100 90
AceGamez Xbox 360 Mar 22, 2010 85 out of 100 85
Planet Xbox 360 Xbox 360 2010 8.2 out of 10 82
DarkZero Xbox 360 Mar 13, 2010 8 out of 10 80
Adrenaline Vault, The (AVault) Xbox 360 Mar 04, 2010 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Gamernode PlayStation 3 Mar 03, 2010 8 out of 10 80
XboxAddict Xbox 360 Mar 05, 2010 75 out of 100 75
Console Monster PlayStation 3 Mar 19, 2010 70 out of 100 70
Gameswelt Windows Dec 20, 2010 69 out of 100 69
GamePro (Australia) Xbox 360 Mar 04, 2010 3.25 Stars3.25 Stars3.25 Stars3.25 Stars3.25 Stars 65


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  • Dutch Game Awards
    • 2010 - Best PC/Console Game

Related Web Sites

  • The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Contributed to by Sciere (245360), Kabushi (120742), vedder (20147) and BurningStickMan (17745)