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Greed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.

Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.

The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.


Greed Corp. Windows I won a match
Greed Corp. Windows One of the players is eliminated
Greed Corp. Windows Intro sequence - Factories consuming the world
Greed Corp. Windows Aircraft fly my units to different islands

Promo Images

Greed Corp. Screenshot
Greed Corp. Screenshot
Greed Corp. Screenshot
Greed Corp. Screenshot

Alternate Titles

  • "Greed Corp. HD" -- Mobile title

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User Reviews

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Critic Reviews

Loot Ninja Xbox 360 Mar 04, 2010 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Touch Arcade iPad Nov 04, 2011 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
PCGZine Windows Dec 17, 2010 85 out of 100 85 Xbox 360 Mar 12, 2010 8 out of 10 80
Seven out of Ten Windows Dec 16, 2010 8 out of 10 80 Windows Jan 03, 2011 8 out of 10 80
GamingXP Windows Jan 12, 2011 80 out of 100 80 Windows Dec 29, 2010 75 out of 100 75
Console Monster Xbox 360 Mar 19, 2010 70 out of 100 70
HonestGamers Xbox 360 Mar 20, 2010 6 out of 10 60


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  • 4Players
    • 2010 – #3 Best PSN Game of the Year
  • Dutch Game Awards
    • 2010 - Best PC/Console Game

Related Web Sites

  • The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Contributed to by Sciere (506104), Kabushi (200315), vedder (28527) and BurningStickMan (18027)