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Greed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.

Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.

The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.


Greed Corp. Windows There are four campaigns; one for each faction
Greed Corp. Windows Enemy build an offensive harvester at my base
Greed Corp. Windows Harvesters tumble to their destruction
Greed Corp. Windows Intro sequence - The title's mascots

Alternate Titles

  • "Greed Corp. HD" -- Mobile title

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User Reviews

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Critic Reviews

Touch Arcade iPad Nov 04, 2011 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
spieletipps Windows 2010 85 out of 100 85
Digital Chumps PlayStation 3 Mar 02, 2010 8.2 out of 10 82 PlayStation 3 Mar 12, 2010 8 out of 10 80
Worth Playing Xbox 360 Jul 22, 2010 8 out of 10 80 (UK) Xbox 360 Apr 16, 2010 8 out of 10 80
ZTGameDomain Xbox 360 2010 7.8 out of 10 78
Mash Those Buttons Windows Dec 16, 2010 3.5 out of 5 70
GamePro (Australia) Xbox 360 Mar 04, 2010 3.25 Stars3.25 Stars3.25 Stars3.25 Stars3.25 Stars 65
RealGamer PlayStation 3 Mar 16, 2010 6 out of 10 60


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  • 4Players
    • 2010 – #3 Best PSN Game of the Year
  • Dutch Game Awards
    • 2010 - Best PC/Console Game

Related Web Sites

  • The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Contributed to by Sciere (367463), Kabushi (156873), vedder (20606) and BurningStickMan (17704)