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Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian Howarth, author of the Mysterious Adventures series. Players take the role of Billy, who has already been tricked into feeding Gizmo after midnight, and now Kingston Falls is in danger of being overrun with Gremlins. With Gizmo's help, Billy must save the town before it is too late.

There are some animated graphics in this one. The game has less than 50 locations, though time is a factor - the gremlins home in on Billy with every move he makes, so there is no chance to dawdle. The design means that deaths are more frequent than in most adventures. It uses the same parser as the other Adventure International games of this era.

The BBC Micro, Acorn Electron, and Commodore C16 versions are text only.


Gremlins: The Adventure Commodore 64 Starting in my room
Gremlins: The Adventure Amstrad CPC I went downstairs
Gremlins: The Adventure ZX Spectrum Notice that it's fried
Gremlins: The Adventure ZX Spectrum Game start

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Critic Reviews

Computer and Video Games (CVG) ZX Spectrum Jun, 1985 9 out of 10 90
Computer and Video Games (CVG) BBC Micro Jun, 1985 9 out of 10 90
Computer and Video Games (CVG) Commodore 64 Jun, 1985 9 out of 10 90
ZX Computing ZX Spectrum Jun, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Zzap! Commodore 64 Jun, 1985 80 out of 100 80
Amtix! Amstrad CPC Nov, 1985 77 out of 100 77
Home Computing Weekly ZX Spectrum Apr 23, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Sinclair User ZX Spectrum Jun, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Happy Computer Commodore 64 Aug, 1985 Unscored Unscored
Happy Computer ZX Spectrum Aug, 1985 Unscored Unscored


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Contributed to by Rola (8306), Martin Smith (66803) and mocagh (2842)