Solomon's Key for the NES was released in Japan on this day in 1986.
Eat all dots (or stars) and avoid the enemies, just like in Pac-man.
If you take too long, an extra enemy will appear.
If you get the bell, the enemies will become afraid, and also kill-able for a short while.
The loading screen makes good use of the useless "buff" colour scheme
The first screen
When you are killed, the screen flashes
Horace's gluttony continues onto the next screen
Pac-man never had this kind of mazes!
The title screen flashes through the colour palette
Heading towards the dead-end section
The second level has a pass-through at the top middle
While screen 3 cuts part of the left away
Game over does a similar thing to the start
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