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Hungry Horace

Hungry Horace Screenshots

Commodore 64 version

Title screen.
Eat all dots (or stars) and avoid the enemies, just like in Pac-man.
If you take too long, an extra enemy will appear.
I'm doomed!
If you get the bell, the enemies will become afraid, and also kill-able for a short while.

Hungry Horace Screenshots

Dragon 32/64 version

The loading screen makes good use of the useless "buff" colour scheme
The first screen
When you are killed, the screen flashes
Horace's gluttony continues onto the next screen
Pac-man never had this kind of mazes!

Hungry Horace Screenshots

ZX Spectrum version

The title screen flashes through the colour palette
Game start
Heading towards the dead-end section
The second level has a pass-through at the top middle
While screen 3 cuts part of the left away
Game over does a similar thing to the start