Viewing Release: All Commodore 64 Dragon 32/64 ZX Spectrum

Commodore 64 Screenshots

[Title screen.]

Title screen.

[Eat all dots (or stars) and avoid the enemies, just like in Pac-man.]

Eat all dots (or stars) and avoid the enemies, just like in Pac-man.

[If you take too long, an extra enemy will appear.]

If you take too long, an extra enemy will appear.

[I'm doomed!]

I'm doomed!

[If you get the bell, the enemies will become afraid, and also kill-able for a short while.]

If you get the bell, the enemies will become afraid, and also kill-able for a short while.


Dragon 32/64 Screenshots

[The loading screen makes good use of the useless "buff" colour scheme]

The loading screen makes good use of the useless "buff" colour scheme

[The first screen]

The first screen

[When you are killed, the screen flashes]

When you are killed, the screen flashes

[Horace's gluttony continues onto the next screen]

Horace's gluttony continues onto the next screen

[Pac-man never had this kind of mazes!]

Pac-man never had this kind of mazes!


ZX Spectrum Screenshots

[The title screen flashes through the colour palette]

The title screen flashes through the colour palette

[Game start]

Game start

[Heading towards the dead-end section]

Heading towards the dead-end section

[The second level has a pass-through at the top middle]

The second level has a pass-through at the top middle

[While screen 3 cuts part of the left away]

While screen 3 cuts part of the left away

[Game over does a similar thing to the start]

Game over does a similar thing to the start


 

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