Commodore 64 Screenshots
Eat all dots (or stars) and avoid the enemies, just like in Pac-man.
If you take too long, an extra enemy will appear.
If you get the bell, the enemies will become afraid, and also kill-able for a short while.
Dragon 32/64 Screenshots
The loading screen makes good use of the useless "buff" colour scheme
When you are killed, the screen flashes
Horace's gluttony continues onto the next screen
Pac-man never had this kind of mazes!
ZX Spectrum Screenshots
The title screen flashes through the colour palette
Heading towards the dead-end section
The second level has a pass-through at the top middle
While screen 3 cuts part of the left away
Game over does a similar thing to the start