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Image Fight II: Operation Deepstriker

Moby ID: 54461

Description

In the year 2048, the mother computer on the moon base was destroyed, the alien invasion stopped, and peace brought back to the Earth. However, three years later a space probe launched between Saturn and Uranus confirmed humanity's worst fears: a huge alien armada was moving from the deep space towards the Earth. Pilots controlling the newest fighter spacecraft, the OF-2, are humanity's last hope.

Operation Deepstriker is a vertically scrolling sci-fi shoot-em-up, and a sequel to Image Fight. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life.

Spellings

  • イメージファイト2 - Japanese spelling

Groups +

Screenshots

Credits (TurboGrafx CD version)

36 People (31 developers, 5 thanks) · View all

Show Sawamura
Falong Lie
Gregolie Craus
Niel L. Fargason
Dr. Arzerstein
Masaya Sawamura
Operater A
Operater B
Narrator
Game Designer
  • Yamashi
Object Designer
Background Designer
  • Uma (Uma)
  • Gucchi
Programmer
Sound
Director
  • Bros. T.T
Character Designer
  • Heart øf Klaxon
Animater
  • Frees Moøn
Digitizer
  • Bøw!
  • Hirorin
  • Sizu
  • Tomo
Programmer
[ full credits ]

Reviews

Critics

Average score: 65% (based on 3 ratings)

Players

Average score: 3.6 out of 5 (based on 1 ratings)

Essentially an upgrade to the original ImageFight, not a sequel

The Good
ImageFight came out in 1988 in the arcades and it was quite different to the other shooters that were released around the same time, especially when it came to game mechanics. Irem, the Japanese company who bought us the original game, came out with a sequel three years later. It was only released in Japan for the PC-Engine Super CD-ROM2 System. Those who have played the original game would be familiar with the concept.

You pilot a fighter that goes through a series of vertically-scrolling levels, gathering weapons and pods. The pods behave differently depending on their color (red and blue), and each one has their advantages and disadvantages. You can also launch these pods at enemies, too. In the first few stages, you are also accessed on your performance. Perform badly and you enter a penalty stage before beginning real combat.

The first difference between this game and the original is the addition of cinematics that play between the stages. The audio for each cinematic is stored as CD tracks. These cinematics help the story flow along, and it is just like watching an anime movie. The second difference is the reworked soundtrack, essentially a remix of the music from the original game. I enjoyed the original’s stage two music and was disappointed that it didn’t make it in this game.

The game is excellent in the graphic department. There are large ships all over each stage, and the end bosses look great, with each one having their own attack patterns that you need to remember. On stage two, you are flying over a couple of satellites, looking down at cities that look like they were constructed in SimCity. Meanwhile, stage nine has ships with openings that resemble the mouth of a pelican, and about seven ships are released through it.

The Bad
Irem was inconsistent with the cinematics. Although English subtitles accompany the introduction, the same cannot be said about subsequent cinematics where you have a lot of Japanese dialogue. Also, they are restricted to a small window.

The Bottom Line
ImageFight II comes across as an upgrade rather than a sequel, with new additions including better graphics, cinematics, and remixes of the original game's soundtracks. As I said, people who have already played the first game will feel right at home here.

TurboGrafx CD · by Katakis | カタキス (43087) · 2021

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Identifiers +

  • MobyGames ID: 54461
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Contributors to this Entry

Game added by Unicorn Lynx.

Wii U, Wii added by Michael Cassidy.

Additional contributors: Kayburt.

Game added January 29, 2012. Last modified January 24, 2024.