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Starting location (New York)
At the old dig in Iceland.
In the jungle in Tikal.
Charles Sternhart, a rather shady fellow.
Inside the Myan temple.
In the Azores.
Even the library holds adventure for Indy.
In the boiler room.
The lost dialogue of Plato!
In North Africa.
The local merchant.
Off we go in a ballon!
Flying in a ballon.
Talking to a local nomad.
At a dig in North Africa.
Ruins in Crete.
What does this mean?
I think I need to use the stone disks.
In the labynith of Crete. Note the Lucas Art's logo on the wall.
A Nazi goon is threatening Omar. But Indy is here to save the day! (Action Path)
At the scene of the car wreck in Monte Carlo. (Wits Path)
Indy talks to the port authority on Thera. (Wits Path)
Indy runs into Arnold, the singing Nazi. (Action Path)
The airlock of Atlantis. (Action Path)
Indy has rescued Sophia from the Atlantean dungeon.
Indy and Sophia take a ride on a crab like raft in an Atlantean canal.
Indy takes the controls on an ancient Atlantean vehicle.
Indy and Sophia venture into the heart of Atlantis.
A maze of doors in the heart of Atlantis.
Indy must cross the lava pit.
Finding the Atlantean statue serves as a prologue to the game
No tickets left for Sophia's show...
Some talk with the doorman may help to go in.
Sophia is telling the legend of Atlantis to the audience
Someone entered Sophia's office
Exploring a cave in Iceland
Arriving in the Azores
Searching information on Plato's book in the Azores
In Tikal jungle
Inside the Mayan temple
A cut-scene showing the Nazi villains
A Nazi stooge
What will you find here?
Wandering around ruins
In the labyrinth of Crete
Looks like an ancient tank of sorts...
Indy and Sophia take a ride
Omar Al-Jabbar's house (Wits Path)
The Nazi dig in North Africa (Wits Path)
A car chase in Monte Carlo. Nazi agents have kidnapped Alain Trottier, and it's up to you to save him (Wits Path)
You saved Trottier, by ramming your car into the Nazi agent's car. Trottier explains how he threw the Sun Stone that he was carrying out the car window during the chase (Wits Path)
On the island of Thera (Wits Path)
Exploring Thera (Wits Path)
It looks like you found another abandoned Nazi dig site (Wits Path)
Exploring an ancient tunnel on Thera (Wits Path)
A cutscene shows that the Nazis have kidnapped Sophia! (Wits Path)
Onboard the Nazi U-Boat disguised as a Nazi sailor (Wits Path)
A cutscene shows that Sophia is still being held by the Nazis (Wits Path)
The map room of Atlantis in the Labyrinth of Crete (Wits Path)
A Atlantean subway car! This subway will take you to Atlantis! (Wits Path)
Atlantis at last! (Wits Path)
The Lost City of Atlantis is laid out in three concentric circles as Plato described
What ancient wonders will Indy find in Atlantis?
Bird's eye view Algiers - following The Man In The Red Fez.
The submarine is getting close to Atlantis...
On of the mysterious rooms in the Atlantean maze...
Another room - if you don't have a strength to open a gate, how about letting a statue do it for you?...
The final escape - in this case discovering the secrets of the Atlantis means its destruction, nothing left for future explorers...
Oh wow, play in English or in Japanese!.. Wait a sec. Why would you want to play an Indiana Jones game in Japanese?..
Oh yeah? And you fight like a cow!
Yup, the Big Apple...
Conversation choices. "Darwinian nightmare"?? That's a good one, hehe
I think I left some old FM Towns games in there
Hmm, now how can I stop this educational lecture?..
Those Germans. They just can't leave the atoms in peace
Iceland. Nice view!
Talking to the unfriendly Mr. Heimdall
View of the Azores
Jungle in Tical
Indy holding an artifact, the FM Towns version has English voice acting in both Japanese and English modes
Messing up Sophia's seminar on Nur-Ab-Sal - the last king of Atlantis (Japanese mode)
Atlantean necklace in which Nur-Ab-Sal has transferred his spirit (Japanese mode)
On to the Azores (Japanese mode)
Sophia talking to the old grump Costa (Japanese mode)
Viewing IQ points (Japanese mode)
Opening intro Indy's office
Bad guys passport he left in his coat
An who the bad guy was looking for Dr. Jones and Sophia
Game start - looking to find Sophia
In game save
Sophia's office - they must have been looking for something
Another bad guy
At the Iceland dig site
Talking to Dr. Bjorn
Classic Indiana Jones style cut scene for travel to Tikal
Entering the jungle
Well I can't jump it
Talking with Sternhart about exploring the temple
Entering the temple
Travel to the Azores
At Mr. Costa's house
The German laboratory
Coal room at Barnett college
Library at Barnett College
Exploring an artifacts room at Barnett College
Another artifacts room at Barnett College
In library at Barnett College.
Indiana Jones and Sophia
Going to New York City
At New York City.
On a stage.
In Sophia's room
Somewhere in Iceland.
At dig site in Iceland.
Somewhere in Tikal.
Inside a temple.
Arriving at Azores.
Secret Nazi laboratory.
At Barnett College
At Monte Carlo.
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