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|Acting||The quality of the actors' performances in the game (including voice acting).||3.4|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.8|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.6|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.8|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.2|
|Overall MobyScore (5 votes)||3.9|
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It’s King Of Fighters. If you ever liked any of the king of fighters games, you should like this one as well. It has a total of 38 characters, which is pretty good, and the English menus help a lot for importers. As with most fighting games, the multi-player here is great. With lots of unlockable contents and just lots of fun. It's a solid 3D fighter, so it's worth it for any fighting game fan.
If you really liked the potential held by The King of Fighters: Maximum Impact, The King of Fighters 2006 is the realization of that potential. It's not going to change the mind of anyone who is fervently anti-3D KOF, but it's the most solid “alternative fighting game” we've seen in a long time. If you love your fighting games, KOF '06 most certainly deserves a home in your library.
At the end of the day this is a game that delivers because of the direction it has received from Falcoon, SNK's designer. It really seems that his steady hand has made the difference between an average revision of an old series and reinterpreting the spark that made it successful in the first place. It should appeal to both the veteran King of Fighters fan and the newcomer alike, although for a purer King of Fighters experience the fanatics among us may be better served by King of Fighters XI which is being released at the same time.
Si Maximum Impact sorprendió en su momento como una sólida versión tridimensional del clásico juego de lucha 2D, con esta secuela las cosas se confirman. MI2 sorprende y engancha, es KOF en estado puro, pero adaptado a nuestros tiempos. Southtown te espera...
After the horrid quality of the last King of Fighters game, one had to wonder if SNK had any idea what they were getting themselves into. Thankfully, they’ve learned from most of their mistakes and have given us a game that vastly improves upon its predecessor.
While it may not amass a fanbase comparable to the main series, this one shouldn’t be overlooked. To quote Terry, “Hey, lighten up, dude! This is KOF. Enjoy it!”
The next fully 3D installment in SNK's long-running fighting game series is a lot better than the first and features a surprising number of interesting characters to play around with.
Maximum Impact 2 kann man durchaus als erfolgreiche Portierung verstehen. Dennoch werde ich nicht so ganz warm mit dem Spiel. Dafür fehlen mir einfach der Charme eines echten KoF und zugleich die spielerischen Möglichkeiten und die wesentlich bessere Aufmachung eines Tekken. Also für wen ist dieser Ausflug nun geeignet? 2D-Fetischisten werden auch weiterhin ihren Originalen treu bleiben, 3D-Liebhaber dagegen auf ihre bewährten Kandidaten vertrauen, so dass MI 2 wohl oder übel in eine eigene Sparte rutscht. Prädikat: Nett gemeint, aber eigentlich überflüssig.
Are fighting games a solution to all the violence between kids nowadays? Maybe, maybe not. Who are we to pose such questions? In-game violence is not a felony, but rather a sport or a game feature. SNK know the rules of the game and they kept the traditional style of fighting games that got Fatal Fury and Street Fighter to the top back in the old days. With a touch of new graphics and more characters, KOF 2006 is a perfect game to take with you when you're attending a teenage birthday party. It's also a pretty good relaxation "tool", because battles are not as stressful as they were in other games of the same genre, but more praised by the press.
The Video Game Critic
KOF2006 features both English and Japanese dialogue, but it's predictably dumb, with eye-rolling lines like "time to write your epitaph!" Extra modes include various party and mission modes, but these simply change the conditions of the fight, which typically increases the challenge but reduces the fun factor. The story modes should be more fleshed out, as they just seem like a series of random match-ups. KOF2006 will do the trick if you want a quick battle against a friend, but in the final analysis, this seems like case of "more is less".
G4 TV: X-Play
King of Fighters 2006 should be regarded as an improvement over 2004's Maximum Impact, offering enough variety and offbeat humor to make up for its technical transgressions.
Revamped fisticuffs in this top-notch sequel with 24 characters, but still no Ben Thatcher forearm-smash move.
Had King of Fighters 2006 been released back in the crazy nineties, it might've had a chance to stand out in the crowded fighting genre. But we're all a little older and wiser now in 2006 and we've come to expect a bit more than a tired, rehashed 3-D fighter with tired, rehashed characters.
Maximum Impact 2 is a commendable effort but it’s difficult to shake the feeling that it comes as too little too late.
As we mentioned before, it's just not King Of Fighters. Series fans will pick up on this in moments while those less familiar with SNK's long-running franchise have no reason to put down Virtua Fighter, Tekken or Soul Calibur as Maximum Impact 2 offers absolutely nothing over these great existing examples of the genre. It's better than the first Maximum Impact, which is something, but only the most sheltered of gamer will be able to spend anything more than a couple of hours with this before reaching for something substantially more polished, versatile and enjoyable.