🕹️ New release: Lunar Lander Beyond

Last Duel: Inter Planet War 2012

aka: Last Duel
Moby ID: 36017

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

Amiga screenshots

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Title
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Startup
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Story
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Get ready
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Level 1
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Got an enemy
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Ship leaping in the air
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Ship burst into flames
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Get this power pod to upgrade weapons
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Three-way shot
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Boss
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Level 2
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Path blocked by foilage
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Stay clear of the body parts
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Boss
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Level 3
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Jump over the wall
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Boss
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Level 4
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Boss
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Level 5
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Fell into the water
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Boss
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Level 6
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Boss
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Name entry
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High scores

Amstrad CPC screenshots

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Title
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Startup
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Get ready
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Level 1
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Got an enemy
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Ship leaping in the air
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Ship in flames
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A ground-based enemy
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Get this power pod to upgrade weapons
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Three-way shot
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Boss
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Level 2
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Path blocked by foilage
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Stay clear of the body parts
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Boss

Arcade screenshots

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Intro.
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Title Screen.
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Ready for battle.
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Let's go.
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First wave.
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More vehicles to blast.
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Destroy the gun placements.
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Avoiding death.
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Killed.
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End of stage bosses.
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Keep blasting.
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Two down, one to go.
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In spaceship mode.
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Few aliens to destroy and blast.
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Clear a path ahead.
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Avoid the snake.
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Made it through.
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Getting hectic.

Atari ST screenshots

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The story so far
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Who can refuse to help a damsel in distress?
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The high score table
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The start of level one
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A power up is comming up
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A gun turret
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Game Over

Commodore 64 screenshots

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Title
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Story
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Instructions
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Get ready
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Level 1
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Got an enemy
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Ship leaping into the air
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Ship in flames
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A ground-based enemy
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Get this power pod to upgrade weapons
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Three-way shot
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Boss
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Level 2
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Path blocked by foilage
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Stay clear of the body parts
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Boss
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Level 3
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Jump over the wall
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Boss
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Level 4
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Boss
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Level 5
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Fell into the water
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Boss
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Level 6
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Boss
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Name entry
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High scores

DOS screenshots

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Title Screen (EGA).
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Level 1 (EGA).
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Level 2 (EGA).
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Level 2: Final Boss (CGA).
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Title Screen (CGA)

ZX Spectrum screenshots

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The game load screen. This displays for a while, then the tape has to be stopped, rewound, and restarted
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The game menu is displayed n a trendy font with alternating colours
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Option C from the previous menu opens up this screen where the control method can be changed
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Before the game starts the player is given a look at what their vehicle will look like ..
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.. and here is the aforementioned vehicle racing down a track toward three opposing trikes
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Generally speaking its better to shoot the enemy than crash into them
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When restarting after losing a life the players machine is displayed in this position whether it be over the road or the scenery. The player decides the final placement.
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Trikes ahead, others come out of side tunnels...
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This is a gun emplacement in the track, I could not seem to destroy it but it destroyed me.
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having been destroyed by the gun emplacement I restarted just behind it
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Later there's gun turrets on the walls of the track,
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