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Last Duel: Inter Planet War 2012

Last Duel: Inter Planet War 2012 Screenshots

Amiga version

Title
Startup
Story
Get ready
Level 1
Got an enemy
Ship leaping in the air
Ship burst into flames
Get this power pod to upgrade weapons
Three-way shot
Boss
Level 2
Path blocked by foilage
Stay clear of the body parts
Boss
Level 3
Jump over the wall
Boss
Level 4
Boss
Level 5
Fell into the water
Boss
Level 6
Boss
Name entry
High scores

Last Duel: Inter Planet War 2012 Screenshots

Amstrad CPC version

Title
Startup
Get ready
Level 1
Got an enemy
Ship leaping in the air
Ship in flames
A ground-based enemy
Get this power pod to upgrade weapons
Three-way shot
Boss
Level 2
Path blocked by foilage
Stay clear of the body parts
Boss

Last Duel: Inter Planet War 2012 Screenshots

Arcade version

Intro.
Title Screen.
Ready for battle.
Let's go.
First wave.
More vehicles to blast.
Destroy the gun placements.
Avoiding death.
Killed.
End of stage bosses.
Keep blasting.
Two down, one to go.
In spaceship mode.
Few aliens to destroy and blast.
Clear a path ahead.
Avoid the snake.
Made it through.
Getting hectic.

Last Duel: Inter Planet War 2012 Screenshots

Atari ST version

The story so far
Who can refuse to help a damsel in distress?
The high score table
The start of level one
A power up is comming up
A gun turret
Game Over

Last Duel: Inter Planet War 2012 Screenshots

Commodore 64 version

Title
Story
Instructions
Get ready
Level 1
Got an enemy
Ship leaping into the air
Ship in flames
A ground-based enemy
Get this power pod to upgrade weapons
Three-way shot
Boss
Level 2
Path blocked by foilage
Stay clear of the body parts
Boss
Level 3
Jump over the wall
Boss
Level 4
Boss
Level 5
Fell into the water
Boss
Level 6
Boss
Name entry
High scores

Last Duel: Inter Planet War 2012 Screenshots

ZX Spectrum version

The game load screen. This displays for a while, then the tape has to be stopped, rewound, and restarted
The game menu is displayed n a trendy font with alternating colours
Option C from the previous menu opens up this screen where the control method can be changed
Before the game starts the player is given a look at what their vehicle will look like ..
.. and here is the aforementioned vehicle racing down a track toward three opposing trikes
Generally speaking its better to shoot the enemy than crash into them
When restarting after losing a life the players machine is displayed in this position whether it be over the road or the scenery. The player decides the final placement.
Trikes ahead, others come out of side tunnels...
This is a gun emplacement in the track, I could not seem to destroy it but it destroyed me.
having been destroyed by the gun emplacement I restarted just behind it
Later there's gun turrets on the walls of the track,