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Le Labyrinthe d'Errare

Moby ID: 53200

[ All ] [ Amiga add ] [ Amstrad CPC add ] [ Atari ST ] [ DOS add ]

Atari ST screenshots

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Opening screen.
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Protection system: you'll have to select the right color for a given code thanks to the conversion sheet delivered in the game package.
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Introduction (1/2).
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Introduction (2/2).
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Maze map at the beginning of the game.
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You'll sometimes have to choose between to directions.
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Wandering in the maze.
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Just entered a room.
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Environment is always coherent with the maze map. Here is one door at each side.
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Some rooms contain ennemies to fight and endangered people to deliver.
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Successful fight somtimes gives you a key (letter) to find the final password.
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Fights can also appear outside a room. Outcome is based on your heath points.
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Tests are always questions about French grammar. A smiley face rewards a good answer.
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You can watch your moves into the maze.
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The game sometimes really looks like "a thrilling fantasy adventure in which YOU are the hero".
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Some ennemies are huge and dangerous.
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Questions are based on multiple choice.
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Rooms with nobody have challenge all the same.
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Error will cause a sadly face to appear.
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Explanations in case of an error.
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Complete grammar rules in case of an error.
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The rivercross represents the middle of the game. You can choose between different risky ways, here a paving path.
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The rivercross represents the middle of the game. You can choose between different risky ways, here an old stone bridge.
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The rivercross represents the middle of the game. You can choose between different risky ways, here a skeleton ferryman.
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Encounter with Errare, the bad sorcerer.
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Some questions are very difficult and based on very obscur French grammar rules.
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If you lose, you can begin a new game... from the start.
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