is a flight simulator using the blade element theory, which originated in the 19th century. Like the previous installments in the X-Plane
series, the game is a realistic flight simulation, utilizing real-world navaids, airports, and planes. The game is bundled with tools to design and modify aircrafts, navaids, and scenery.
This version differs from its predecessor
in the following areas:
- Higher frames per second.
- Higher resolution computer generated scenery based on Shuttle SRTM data: Global-Scenery - comes on 7 DVDs worth 60GB of data.
- 3D cockpits with same detail and resolution as 2D cockpits.
- New Aircraft format allowing for more wings, flaps, bodies and gear.
- Version 8.40 for Mac is a Universal Binary and runs natively on Intel Macintoshes.
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The flight model and supplied design tools of X-Plane 8
are used in visualisation, aircraft model testing and feasibility studies for real life aircraft. A library of standard NACA airfoils has been included. There are a number of companies that use X-Plane, such as NASA, CarterCopter (helicopter), and Terrafugia (Transition - street legal aircraft). While other companies such as C74 offer design services for aircraft builders and DARPA. People from all walks of life (engineers, aviation enthusiasts, pilots, lawyers) have offered their design to major registries such as x-plane.org, and avsim.com. The X-Plane aircraft and scenery collections total over 1,500 submissions and updates.
Some of these X-Plane versions have been certified by the U.S. Federal Aviation Administration (FAA) for authorised flight instruction such as Flight Level Aviation and Simtrain. These implementation can be equipped with motion platforms which are controlled by X-Plane.
This entry was contributed by Cyborg (922)