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Meet Sicarius Shepard - perhaps you remember her from the screenshots in the Mass-Effect-entry.
The first hacking-mini-game is some kind of space memory where you have to find and connect the two connectors that belong together.
The second hacking-mini-game: Find the code segment shown above.
Meet the man that had the money to have Shepard ressurected. He looks awefully like Martin Sheen.
Headshots - the only kind of killing an infiltrator knows.
I like Mordin - he speaks so unbelievable fast that even Zero Punctuation seems slow in comparison.
One of the interactive cutscenes. Here I can choose to do a renegade-act.
Upgrade a talent four times and you can choose a specialisation.
The galaxy-map has been almost completely revamped.
Basic training: keep in cover and only come out when the enemy reloads.
Using one of the heavy weapons to kill that Scion-thing.
The Krogan Grunt looks especially awesome.
Yes, I wasted a precious screenshot-slot to show you a cute little space hamster.
One of the very few and very easy riddles. Guess what needs to be done.
The cover-system is very similar to the one used in Gears of War.
The diagramm in the middle of the Normandy shows you at first glance which upgrades have been installed.
I'm invisible and my squadmates play with biotic powers to render those Varrens useless.
Instead of driving around on a deserted planet with your vehicle you know play this scanning-minigame.
BOOOM goes the big Mech (not to be confused with a Big Mac).
If I had left my cover that rocket would've killed me.
This side-quest takes place on a planet with almost zero visibilty.
Don't fuck with sexy chicks that have guns.
The dialogue system once again is multiple-choice with the morale-system running in the background.
You can now shoot off individual body parts - at least if you fighting robots.
I wonder if the Normandy runs on ATi Eyenfinity.
Fighting a bunch of collectors.
Pause the game, switch weapons choose abilities and admire the graphics.
This is the entire map of a side-quest - and no enemies in anywere.
Thane carries around a lot of emotional baggage.
At -32°C best before 2175.
Cryo-weapons are fun and look good.
Samara is a strange Asari - and no, you can't start a romance with her. Sorry.
Meet the women in black.
More than one Husk in melee-combat is never a good idea.
Biotic powers are still the most visually impressive weapons in the game.
Seven talents with four upgrades - that's all you'll get this time around.
Your armor is now customizable starting from the color to individual parts like the helmet or shoulders.
Your personal room on the Normandy fills up with souvenirs from around the galaxy if you can spare the credits.
Title screen, connected to the "Cerberus Network."
Profile screen. Skills have been cut down from the first game.
Gamestop Terminus armor.
Inside the new and improved Normandy.
Galaxy travel map.
The asteroid Omega. Rough, but you'll find what you need.
On the far left is Zaeed, the first free add-on character from the Cerberus Network.
Nightclub on Omega. Our informant is inside.
Get a drink, watch a show, or talk to some locals.
Docked view of the Normandy SR-2
Looking out over Illium, a new planet to the series.
The galactic stock market places bets on your outcome.
Taxis here to different parts of the city (missions).
Damn! She's always "just cleaned the bar..."
Stores are scattered around the galaxy and sell equipment upgrades.
Back to the Citadel, but to new wards in the sequel.
Plenty of stores on the Citadel for your upgrading needs.
C'mon, Shepard! Dance! Put your heart into it!
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