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The Antimatter Cold War has left Earth ruined as the stockpiled AM weapons of various nations were triggered in a chain effect, vaporizing large portions of the Earth. The once great continents have been drastically changed into thousands of tiny islands and various cities have washed into the oceans. During this turmoil, Zorgeuf the Great rushes to conquer the bewildered world along with a troop of commanders and declares the Earth Empire. The only hope to defeat him lies from without Earth, as the Colonial Forces send a command carrier from the major orbital base. With so many armies gone, the ground infantry unit has been replaced by the Metal Marine, a fifty foot armored robot that can be sent into battle for attack or defense. From their respective Command Center, each side in the conflict will need to direct the placement of facilities on the ground to defend against enemy attack, manage resources and successfully strike the enemy.

Metal Marines is an isometric strategy game. Controlling one side of a conflict, the player must wage a campaign across several islands to defeat Zorgeuf and his lieutenants. The player controls logistics of the base to ensure that there are the necessary assets to wage war. On each map, the player places three underground command bases, if all of these are destroyed the battle is lost. The player must manage the resources of their money to construct new buildings or upgrade existing facilities on the map. Different buildings include Energy Plants, Factories, Economic Centers, Radar systems, Anti-Aircraft missiles, fake buildings and fake HQ bases, mine fields, gun pods, missile launchers, metal marine hangers and even ICBMs. At any time, the player may order an attack and choose which assets to fire at the opponent. Missiles, Metal Marines carriers and ICBMs all use different levels of fuel. Metal Marines once deployed in an area will automatically fire rifles at nearby targets or engage even closer targets in melee attacks. Gunpods, while stationary, will also fire on nearby enemies. Metal Marines are largely autonomous but can be manually controlled to a minor degree (directional) by the player.


Metal Marines SNES Choosing a location for your base
Metal Marines SNES Enemy Commanders communicate and taunt the player, at least until that option is turned off
Metal Marines SNES the ultimate goal is to destroy the enemy's command bases, seen here, and protect one's own
Metal Marines Windows 3.x Gaea mission start

Promo Images

Metal Marines Screenshot
Metal Marines Screenshot
Metal Marines Screenshot

Alternate Titles

  • "Militia" -- Japanese Title
  • "ミリティア" -- Japanese spelling

Part of the Following Groups

User Reviews

Ah the joy of mass destruction... Windows 3.x Ciarán Lynch (76)
A decent port limited by hardware SNES seroster (12)

Critic Reviews

GamePro (US) SNES Feb, 1994 4.5 out of 5 90
Video Games SNES Mar, 1994 82 out of 100 82
Megablast SNES Jun, 1994 79 out of 100 79
Mega Fun SNES Mar, 1994 72 out of 100 72
Play Time SNES Apr, 1994 71 out of 100 71
Nintendo Life Wii Oct 16, 2007 7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars 70
Power Play Windows 3.x Dec, 1994 70 out of 100 70
PC Player (Germany) Windows 3.x Feb, 1995 68 out of 100 68
Total! (Germany) SNES Mar, 1994 3 out of 6 60
PC Joker Windows 3.x Feb, 1995 46 out of 100 46


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Contributed to by Michael Cassidy (17480), Frumple (934), ark_thenka (3) and gamewarrior (5060)