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J.R.R. Tolkien's War in Middle Earth

MobyRank MobyScore
Apple IIgs
Atari ST

User Reviews

Control the fate of Middle Earth from a Global point of view! Great Game! DOS Indra is here (19707)

Our Users Say

Platform Votes Score
Amiga 4 3.3
Apple IIgs 1 4.0
Atari ST 2 4.4
DOS 20 3.2
Combined MobyScore 27 3.3

The Press Says

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When JRR Tolkien wrote his chronicles of Middle Earth, he wasn't simply creating a legend, he was generating a whole new world – a parallel civilisation, where men exist among elves, dwarves and hobbits and where the enemy isn't a fellow race, but the force of evil itself. Where magic works and decides the fate of the populace. The beginning of this story isn't exactly earth shattering. A hobbit burglar, by the name of Bilbo Baggins, tricks a pale-faced creature called Gollum out of a small golden ring. This ring just happens to be the most powerful artefact on Middle Earth. Sauron, the ultimate evil force, had attempted to use it in a bid to take over Middle Earth but his plan failed and the ring was lost – until now.
AmigaCU Amiga
Without a doubt, one of the best books ever to appear was Tolkien’s ‘Lord Of The Rings’(Oh, undoubtedly Tone - Ed), a massive four book (including ‘The Hobbit’) epic that spanned the entire story of the acquisition and eventual destruction of One Ring. I won’t go into plot because we have not the space, but in a nutshell, the One Ring was the most powerful of a group of 12 magical rings, forged many years ago, within the fires of hell itself (or home sweet home as I like to call it). As the fires of hell are pretty hot, the metals were forged in such a way that the only way they can be broken is through the same hell fire. Eleven of the rings have been discovered and destroyed. Only one remains. The One. (Should that not be The ne? – Ed). The same one that Bilbo Baggins found as an adventurous young hobbit. The One Ring is special because whoever wears it has complete control over the other eleven rings, pointless as they would seem.
Atari STPower Play
Die Grafik auf 16-Bit-Computern ist gut, auch wenn auf dem Amiga ziemlich viel nachgeladen wird. Trotzdem ist War in Middle Earth keines der üblichen “Ich verlagere das 1504te Panzerkorps nach Südosten“-Spiele. Es bringt Spaß, die “historischen Gestalten“ auf der Karte herumzuschieben. Wer das Buch gelesen hat, ist klar im Vorteil: Er kennt die Geschichte und weiß, wo die Schwächen seines Heiden sitzen, und diese Informationen kann man gut gebrauchen.
AmigaPower Play
Auf dem Amiga dudelt die Musik schicksalhaft vor sich hin, die Hintergrundgrafiken sind etwas wirr und nicht sonderlich schön gezeichnet. Doch wer Lust auf ein ordentliches Strategiespiel hat, liegt bei War in Middle Earth nicht falsch.