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This is the kind of game that the DS was made for. Sure, not everyone is looking for something ‘different’; Jungle Climber plays nothing like the original SNES platformers, gearing itself more towards casual play rather than an adventure of epic proportions. But that’s ok. I love its unique take on a ‘swinging platformer’, as I’m sure many others, who have bludgeoned generic follow-ups to death, will do too. This is a pick-up-and-play game in its purest form, albeit with a uniquely tropical control set-up that hasn’t been utilised anywhere else before, sans its neglected prequel. If you own a DS, you owe it to yourself to swing low over to this sweet chariot of creativity.
Jungle Climber is an example of platforming excellence. Rather than taking the tried-and-tested route, Paon has mixed in a healthy dose of puzzling goodness that tests gaming dexterity to the maximum and flipped the concept of the platform game on its head. Want something a little different from the norm? Then track down Jungle Climber down as soon as you can.
Add to the main adventure mode a mini-game mode which offers solo challenges, and also the chance to take on up to three friends at various jungle-themed trials via single-card download play, and - once again - you've got a DS title that's going to keep handheld owners hooked for quite some time to come. If I was wearing a hat, I'd doff it to the DS development team at Nintendo, who for me can do no wrong... or rather I would, except that I need both hands to control DK, so maybe it's best that I'm not wearing one. This is though, another definite winner from the big N.
Da will man mal Urlaub machen und gerät trotzdem in ein neues Abenteuer. Dennoch ist diesmal vieles anders, da Donkey Kong Jungle Climber durch ein neues Konzept überrascht, denn anders als bei den anderen Teilen der Serie steuert man nur die Hände des Riesenaffen. Hat man sich an die doch recht ungewohnte Steuerung erstmal gewöhnt, macht das Spiel jede Menge Spaß, wenngleich man das ein oder andere Mal eine direktere Sprungkontrolle doch vermisst. Zudem wird neben einer bombastischen Grafik auch noch die Donkey-Kong typische Musik geliefert. Da macht es kaum etwas aus, dass die Gegner in den einzelnen Leveln recht einfach zu bezwingen sind. Die Endgegner haben da schon mehr zu bieten und sind teilweise richtig knackig schwer, jedoch nie unfair. Neben dem ganz normalen Storymodus wird ein guter Multiplayer-Modus geliefert, so dass auch zu viert nie Langeweile aufkommt.
Jungle Climber isn’t any more challenging than the DKC series. You will, however, spend more time thinking (and looking) to find every item. Like NEW Super Mario Bros., this is as much an item collection game as it is an action/adventure. But you don’t have to find the items to have a good time. If getting from point A to point B is all you desire, the game will comply. Regardless of your play style, this game is a blast and a must-own.
DK Jungle Swing is a great little DS platformer for people who are tired of platformers. The entertaining levels and endless array of collectibles are made better by some script-flipping game mechanics and a truly bizarre story featuring an alien race of bananas who apparently speak in 'hokey pokey.' Don't ask. Sadly, the Nintendo DS is burdened with having too many great games to play and Jungle Swing may be lost in the parade as a result. But if you just finished March of the Minis and are looking for something to do before Phantom Hourglass robs all of your DS's battery power, you should consider stepping out for some more good times with Donkey Kong and his pals.
Donkey Kong Jungle Climber is a fun little game that will keep you busy for a while. Just don't expect it to throw you any wild surprises, other than the main control system itself.
Overall, Jungle Climber is definitely one of the most unique Nintendo DS games available. Though it doesn't use the touchscreen at all, the game still feels a lot like a Nintendo DS game. The graphics are fabulous, the music is decent, and even the controls are good. Our only major complaint with Jungle Climber is that the game starts off a little too easy and then it gets really difficult. Other then that, Jungle Climber is a decent addition to anyone's Nintendo DS collection.
Vergeet de voorganger, JC bewijst dat het L/R-slingerconcept met gemak een forse game lang leuk blijft. De enorme variatie en ouderwets hoge moeilijkheidsgraad maken het een boeiend spel dat de naam DK zeker waardig is.
While it might not be the platformer that Donkey Kong Country fans have been waiting for, Jungle Climber is a competent sequel to King of Swing, refining and expanding the original’s gameplay. The unique control scheme makes for an interesting change and a lot of fun, while the extra challenge modes provide incentive for much replay.
The lackluster multiplayer mode and lame character designs don't take anything away from the main game, though. The swinging play mechanic helps keep things fresh and allows for a lot of technique that you don't normally see in a platformer. It's also challenging enough to stay interesting as you progress further into the game. Also, did we mention that the plot involves Donkey Kong helping out a race of alien bananas? Because Donkey Kong is totally helping out a race of alien bananas.
Even with DK: Jungle Climber's faults, the game still delivers. The game is short, easy and has an ultra lame story, but Donkey Kong's latest adventure is not only extremely fun, it is a great way to make the days go by faster while you wait for The Legend of Zelda: Phantom Hourglass to comes out in October.
In the end this Donkey Kong probably won't strike anybody as a instant classic, but it doesn't need to be in order to be very fun to play. I'll spare your the banana puns ("speaking of bananas, why don't you SPLIT down to Ebgames and pick this up", har har!), and simply say that if you have 30 bucks lying around you could do much worse than purchase Donkey Kong Jungle Climber.
Paon have taken on board all the complaints that were issued toward King of Swing and have rectified almost all of them. The control scheme is still as intuitive as it was first time round, but it is now encased in a fun and rewarding experience that is a pleasure to play from start to finish. Although there is no Miyamoto involvement, Donkey Kong fans can be content that the future of the lovable Gorilla is in good hands.
As it is, it's a game that veers between excellence and anguish a little bit too often. When it falls into bad old habits, it undermines its strengths, plunging the largely capable controls into context they suffer from. This is doubly annoying because the controls are ideal for most of what the game does, and have even greater potential: the mistake here is something akin to pitching aerial enemies against a limited aiming ability in a shooter; an unforced error that repeals confidence. We certainly hope Paon and Nintendo are smart enough to see this for themselves, because when Jungle Climber peaks, it's among the DS' best, and a bigger and better instalment - perhaps on the Wii - would again be welcome.
If Jungle Climber has a down side, it’s that Nintendo’s inexplicably chosen to make a return to the CG graphic style found in Rare’s Donkey Kong Country. Yes, those graphics looked pretty bad-ass back in the mid-nineties, but they look incredibly dated and silly nowadays. The GBA’s King of Swing featured some pretty decent, hand-drawn characters, so it’s even more bizarre that Nintendo has chosen to “Rare”-ify DK again. Nonetheless, King of Swing was a great game, and Jungle Climber is even better. Hopefully DK’s second outing in his latest franchise will garner a bit more support this time around, because the big ape’s game definitely deserves it.
DK Jungle Climber is one of those games that takes a unique control system, a wacky plot, and challenging level design and wraps it up into a remarkably effective package. While it does encourage ‘circular search’ syndrome, there’s enough included in the game to keep most players entertained for a decent time. Overall, it may not be a genre-defining game, but it is an excellent example of the genre done well. While The Legend of Zelda: Phantom Hourglass is likely to be eating into every DS owner’s increasingly limited available gametime, one could do worse than to play this.
What was a very good Game Boy Advance title turns out to be an even better Nintendo DS game. The development team stuck to its guns with the original concept and fleshed it out with new levels, new elements, and more stuff to beef up the variety and to toughen things up. The lack of variety is what hurt King of Swing in the long run, and while Jungle Climber shares the same core mechanic that makes the game just a tad repetitive, the designers injected some great ideas into the original to bulk up the fun.
I've always had mixed feelings with this type of games. You race through it due to the addiction but just when things get spicy they're over. In any case, a game that can be finished in one day is way too short. The puzzle elements make that you won't immediately start over again for a second run so in the end you'll be paying a lot for something that will lay in your closet after a day or two. However, you really should play it at least once so I suggest to definitely rent it some time.
It’s not a must-have title for the DS, but Jungle Climber is a nice game to pick up and play for a few levels at a time. Extended play might cause you to tire a bit of the L and R movement, but it’s a fun distraction in short bursts.
Prinzipiell macht Jungle Climber nicht viel mehr, als das Spielfeld von King of Swing auf zwei Bildschirme auszuweiten - klar, die Levels sind größer, das Spielprinzip ist verfeinert und um mehr Abwechslung bereichert, aber prinzipiell könnte man vom GBA zum DS greifen, ohne einen größeren Unterschied festzustellen. Wenn da die Grafik nicht wäre: Ich war nie ein großer Freund des Donkey Kong Country-Renderstils, der meiner Meinung nach grob, leblos und kalt wirkte - aber 1994 musste ja ums Verrecken alles gerendert sein. Warum Nintendo den Affensatz weg vom Pixelcharme gemacht hat, leuchtet mir nicht ganz ein - aber er verschlechtert ja immerhin das Spiel nicht, das nach wie vor innovativ, unterhaltsam und sympathisch ist. Auch wenn die Steuerung nach wie vor einiger Gewöhnung bedarf.
Sans surprises, Donkey Kong : Jungle Climber peut être vu comme une version à peine plus évoluée que son modèle sorti sur GBA. Pourtant, alors qu'on aurait pu s'attendre à une meilleure utilisation des possibilités de la console ou un mode multi plus convaincant, le titre ici présent offre une aventure drôle et jouable à laquelle Diddy apporte un vrai complément en termes de sensations et de possibilités.
A very solid game to pick up before the holiday rush on the DS. The game is a big improvement over its predecessor and a great showing for Donkey Kong on the DS.
Despite being a sequel to a game based on a well-established franchise, DK Jungle Climber still feels surprisingly fresh. While it could've relied on the sheer novelty of its control scheme, it does a smart job of fleshing out the gameplay and offering a well-balanced challenge once the novelty has worn off.
Donkey Kong isn’t as cool in DK Jungle Climber as he was in Donkey Kong Country, but the negative comparison ends there. Though this peg-swinging sequel to an average, what-it’s-name spin-off had just about everything against it, somehow nearly everything is executed with a full swing. Given the recent slump in the Donkey Kong franchise, DK Jungle Climber is nostalgic not just because of its classic styling, but because it’s downright fun - and that’s something worth remembering. Ook ook.
DIeser Affe hat es in sich. Die Spielstufen sind erstklassig und abwechslungsreich gestaltet. "Dunkey Kong - Jungle Climber" gehört sicherlich zu den besten Geschicklichkeitsspielen die derzeit für DS erhältlich sind.
Grâce à la présence de Diddy qui vient étoffer le gameplay et à une bonne exploitation des deux écrans de la console, Donkey Kong Jungle Climber surpasse son aîné et propose une aventure acrobatique qui vient bousculer le monde monolithique de la plate-forme. Corsé et truffé de petits coins secrets à dénicher, il plaira certainement à ceux qui n'auront pas peur de recommencer plusieurs fois un niveau avant d'arriver à le terminer et qui voudraient une façon de jouer originale.
Though it gets slightly tiresome by the conclusion, Jungle Climber makes the most of its peg mechanic and provides a fresh change of pace from the familiar Mario side-scrolling school of thought. It won't set the DS world on fire, but it's another solid entry in the line on nontraditional DK games and definitely worth a look for platformer fans.
Various mini-games and single-card multiplayer matches provide a briefly entertaining distraction, and a reward for diligent progress in the main adventure, but the single-player mode is where you'll likely spend most of your time. Jungle Climber is not perfect by any means, but it should sit relatively well with those who count themselves hardcore Donkey Kong enthusiasts. New players will likely get a kick out of the interesting control mechanics. Things may turn sour, however, once they get a taste of the game's occasionally grueling difficulty. For better or worse, it's safe to say the most famous ape in video game history has certainly come a long way since his 8-bit arcade roots. How much farther he will go remains to be seen.
If you're looking for a classic feeling Donkey Kong game that emulates some of the Country atmosphere then Jungle Climber may be what you're looking for. It's the quasi-sequel to King of Swing but really it's more of a revisit to the original obscure title. The L and R buttons translate well to the swinging mechanics and many creative points were added to expand upon that idea. The only problem is that with only two buttons the gameplay gets very tired quickly and the amount of frustration that can set in at times can get annoying. This is a fun, yet flawed entry into the DK franchise and it's one that fans should definitely take the time to check out.
But, respectfully, I can't really see myself remembering I even played this game in three months. I doubt even the most ardent Donkey Kong fan will be able to claim otherwise.
So: to buy or not buy? Fans of Rare’s collection of Donkey Kong games should get a kick out of playing DK: Jungle Climber, but it won’t be converting anyone anytime soon. If you’re a new DK player, then this is a worthwhile investment: it’s a slower, more calculated platformer, which can be very appealing at times when life doesn’t need to rush by at 100km/h.
En reprenant une recette qui avait fait ses preuves sur GBA avec DK King of Swing, PAON Corporation et Nintendo ont concocté un jeu plaisant mais souffrant néanmoins d’un manque criant d’innovations. On regrettera notamment l’absence de phases de jeu au stylet et des mini-jeux annexes qui auraient mérité un peu plus de diversité. Au-delà de ces défauts, on pourra s’amuser de nombreuses heures avec DK, devenu officiellement gorille le plus célèbre du monde depuis la mort de King Kong.
Sans prendre de risque, et en s’appuyant sur une recette connue par les anciens, Donkey Kong : Jungle Climber parvient à imposer son style, avec un Diddy Kong venant enrichir un gameplay déjà bien rodé. Cela dit, on aurait aimé une réalisation plus aboutie, la DS ayant montré à plusieurs reprises qu'elle pouvait exceller dans ce domaine. Par ailleurs, on notera les notes un brin répétitives de la bande son. Les bonus, quant à eux, représenteront un challenge intéressant pour les chasseurs de trésors. Bref, Donkey Kong : Jungle Climber n’est pas exceptionnel, mais n’est pas une banane non plus.
Trots allt ett underhållande stycke liansvingande som hade mått bättre av roligare presentationsvärden och mer varierande bandesign.
In the end, Nintendo would have been smart to make a new Donkey Kong Country rather than revisit this franchise. DK's latest adventure is neither "fun" nor "easy to play", despite what the back of the box may claim.