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The character models look convincing, and they even animate well, albeit slowly. The underwater environment is dull and repetitive. There is only the single-player mode, so after you uncover all of the fossils, if you dare make it that far, there's nothing left for replay value. The score has some merit although it too is repetitive and is more ambient than melodic. The tunes are as dark and murky as a tar pit. There certainly isn't much to uplift one's spirits in the audio department. The voiceovers at least lend an air of authority and professionalism. Although the information presented is interesting, the effort to extract it is just not worth the reward.
Overall, Sea Monsters: A Prehistoric Adventure is a poor attempt to educate and entertain children at the same time using a documentary-to-game iteration. Nothing really works well throughout the entire game, although nearly everything does work, at least. For the average gamer, Sea Monsters will prove to be a very boring outing into the sea of prehistoric dynasties.
Forget the fact that this game isn't very educational outside of the fossils mode. The real problem is it's shallow and boring. The idea of swimming around the deep as different prehistoric aquatic creatures sounds appealing, but doing nothing but swimming and eating in confusing, ugly environments gets old fast.
L'originalité de son concept nous pousserait presque à défendre Sea Monsters. Mais le gameplay répétitif, la jouabilité douloureuse et la réalisation exécrable sont là pour nous rappeler que nous avons affaire à un titre dénué de tout ludisme.