Summon Night 2
Description
The sequel to the turn-based strategy RPG Summon Night continues a few years after the events of the original game. Summoners are now a much more common occurrence, and you now get casted as either a male or female apprentice summoner out to finish his/her training.
Besides your starting character (who defines the path you will take in the game) you also get a sidekick right from the start, and you get to choose a guardian creature that will further define your character's abilities and influence the dialogue choices you get to make.
Gameplay is the same as in the original, with a free-roaming "world-map" mode in which you explore towns and chat with NPCs for items and quests and a battle mode in which you are placed in an isometric tile-based map from which you issue orders to your character and all allies, and attempt to destroy your enemies by using your weapons or the magical abilities of the creatures you can summon into the battlefield.
The Nintendo DS release adds a quicksave feature and a dialogue back-log, the "Summon Communication" feature from the DS port of the first game, and a handful of new items and spells.
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Credits (PlayStation version)
148 People (140 developers, 8 thanks) · View all
Producer (プロデューサー) |
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Directors (ディレクター) |
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Art Director (アートディレクター) |
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Planners (プランナー) |
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Scenario & World Design (シナリオ・世界観設定) |
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Scenario Support (シナリオ協力) |
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Character Design (キャラクターデザイン) |
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Illustrations (イラストレーション) |
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Summon Design (召喚獣デザイン) |
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Summon Design Support (召喚獣デザイン協力) |
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Program Leader (プログラムリーダー) |
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Program (プログラム) |
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Unit & Magic Graphics (ユニット・魔法 グラフィック) |
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System Graphics (システムグラフィック) |
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[ full credits ] |
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Contributors to this Entry
Game added by Zovni.
PS Vita, PlayStation 3, PSP added by Charly2.0. Nintendo DS added by j.raido 【雷堂嬢太朗】.
Game added June 29, 2007. Last modified September 18, 2023.