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DescriptionA thousand years ago there was a city. One day the city was buried. Another city was built on top, and all that remains of the previous city is a door. This is where the title "the thousand-year door" comes from. It's not known what could be behind this door, but everyone has different theories.
Princess Peach finds a map and mails the map and a letter stating that Mario must come. So Mario comes to place called Rogueport where Peach was last seen. There he meets a female goomba named Goombella. Mario shows the map to Goombella. Goombella then takes Mario to her archeology professor. The professor decides to take Mario to the thousand-year door. When Mario stands in front of the door, the map begins to show the locations of stars which open the door. The adventure begins from this point.
Mario can jump, run, hammer, talk to people, etc.. Mario finds many partners on his quest. Battles play out on a stage in front of an audience. In battle, Mario must keep his fans happy by executing action commands (hitting buttons at the right time during his attacks). Occasionally, in battle, the crowd will throw things at Mario. The player can attack the crowd at this time.
- "马里奥物语2" -- Chinese spelling (simplified)
- "ペーパーマリオRPG" -- Japanese spelling
- "Paper Mario RPG" -- Japanese title
- "Paper Mario: La Puerta Milenaria" -- Spanish title
- "Paper Mario: La porte millénaire" -- French title
- "Paper Mario: Il Portale Millenario" -- Italian title
- "Paper Mario: Die Legende vom Äonentor" -- German title
- "Paper Mario 2" -- Informal name
Part of the Following Groups
|Another Deep and Fun Game from Nintendo!||Oblio (109)|
The Press Says
|Bright Hub||Jun 09, 2011||5 out of 5||100|
|Gamerz-Edge||Oct 13, 2004||9.3 out of 10||93|
|Gaming Target||Jan 28, 2005||9.2 out of 10||92|
|Gamesmania||Dec 03, 2004||91 out of 100||91|
|Gameplanet||Dec 03, 2004||90|
|Gamezine||Aug 01, 2004||17 out of 20||85|
|G4 TV: X-Play||Apr 10, 2006||80|
|GameSpy||Oct 07, 2004||4 out of 5||80|
|Jeuxvideo.fr||Nov 15, 2004||7 out of 10||70|
|Game Informer Magazine||Nov, 2004||6.75 out of 10||68|
There are currently no topics for this game.
PiantaThe Pianta are gangsters in this game.
- A small toad in Petalburg will rave about his favorite video games if you talk to him. When you go into the town for the first time, he will talk about Fire Emblem for the Game Boy Advance. Later, around the time you make it into Hooktail's castle but before you beat Hooktail, he'll be talking about Paper Mario for the Nintendo 64. Finally, when you come back to the town after beating Hooktail, he'll tell you that he's playing Paper Mario: The Thousand-Year Door. All three of these games were developed by the company Intelligent Systems.
- In the scene where Peach takes a data disk from Grodus' room and puts it in his computer, the image shown on the computer screen is the start-up theme for the Famicom Disk System, an add-on for the Famicom (a.k.a. Nintendo Entertainment System) released only in Japan. The Disk System used floppy-like disks instead of cartridges and helped to pioneer the concept of saving game progress. Some of Nintendo's most famous games, such as Metroid and The Legend of Zelda, were first released on this add-on system.
- When Mario approaches the arena in Glitzville for the battle with Rawk Hawk, one of the crowd members calls him Jumpman. This is the name Mario went by in the original Donkey Kong.
- While in the X-Naut Base near the game's end, you propel yourselves upward into a air conditioning vent. Normally, you go to the left-but instead, go all the way to the right until you hit the wall and another vent. Turn paper thin and fall into the chamber below. You'll be in a changing room. Open up the curtain and you and your allies will be transformed into 8-bit sprites, just like in the other Mario RPGs.
- 2004 – #2 GameCube Game of the Year
- 2004 – GameCube RPG of the Year
Related Web Sites
- Paper Mario: The Thousand-Year Door for Nintendo GameCube -- Official Site
gamewarrior (5069) added Paper Mario: The Thousand-Year Door (GameCube) on Oct 14, 2004