A young man named Zyll, who lived in the Land of Magic and Enchantment, tried to become a black mage, with the intent of conquering and ruling the entire realm. However, he was banished before he could realize his plans. Determined to have his revenge, Zyll took possession of the Black Orb, an ancient artifact of immense power...
The gameplay of Zyll
follows a unique concept - it is a real-time, 1 or 2-player (cooperative or
competitive) text adventure, with random treasure placement and character classes. Find the Black Orb and return to save your home from becoming a barren wasteland.
The Press Says
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If you take the boat from the catacombs up to the flowing river and go north, the game freaks out and quits. (Mike Uhrich)
Cracking notes: "I liked the encryption, with the 16-bit key that's modified using the previous word decrypted... Makes it impossible to modify anything without re-crypting the whole damn thing.
I also liked the detail that they wrote the (c) string backwards... :) If more people had done this, we would have much less 'The Hermit presents...'". (Demonlord)
This entry to the MobyGames database was contributed by Trixter (8728)
on Feb 28, 1999.