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67
ColecoVisionThe Video Game Critic
The highlight of this game is the remarkable pitstop screen, with four members of the pit crew (two for tires, one fuel, one flag) which you control individually. It takes practice to get in and out as quickly as possible; it's a nice bit of realism. The game offers a plentiful number of tracks, but since there's no scenery, they all look the same. Pitstop really isn't very hard as long as you keep your wheels in good shape. The longer races (9 laps) can get pretty monotonous. You may also want to try playing this with the Colecovision steering wheel controller.
62
Atari 8-bitComputer Fun
Graphically, the cars are done in fine style but the trackside scenery consists of green flatlands and an occasional bush or sign. Mysteriously, a driver will find that a tire in need of change will be on the opposite side of his car when he pulls into the pits. As for gameplay, Pitstop is at its best in the more difficult settings where things are a little more hectic and the side-to-side motion of the cars add challenge.
33
Commodore 64Micro 7
Séquelle de Pole position, Pitstop nous emmène sur un Grand Prix de Formule 1, avec un plus: l'arrêt au stand de ravitaillement. Graphisme étonnant, mais une fois la surprise passée, le challenge reste pauvre. Passionnés seulement!
| Platform |
Votes |
Score |
| Atari 8-bit |
1 |
4.0 |
| ColecoVision |
1 |
3.0 |
| Commodore 64 |
1 |
3.2 |
| Combined MobyScore |
3 |
3.4 |
User Reviews
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