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Duke Nukem 3D

aka: DN3D, Death Tank Zwei, Duke Nukem, Duke Nukem: Total Meltdown, Duke3D
Moby ID: 365

[ Android ] [ BlackBerry add ] [ DOS ] [ iPad add ] [ iPhone ] [ PlayStation ] [ SEGA Saturn ]

PlayStation credits (1997)

40 people (38 professional roles, 2 thanks) with 41 credits.

Damn we're Good! - Original game credits for 3D Realms

Project Leader/Executive Producer George Broussard
Producer Greg Paul Malone II
Game Programming Todd Jason Replogle
"Build" 3D Engine/Tools/Network Ken Silverman
Map Design Allen H. Blum III, Richard Gray
3D Modelling Chuck Jones, Sapphire Corporation
Artwork Stephen A. Hornback, Dirk A. Jones, James Storey
Additional Artwork David Demaret, Douglas R. Wood
Music and Sound Effects Lee Jackson, Robert Prince
Voice Talent Lani Minella (ProMotions Prod. Co), Jon St. John (Duke Nukem)

The team at Aardvark Software

The incredibly clever programming bit Nick Pelling, Paul Shirley
Graphics Jeff Ferguson
2D Graphics assist Terry Ford
Level design and insanely nasty secrets devised by Ian Boffin
Music Mark Knight
Testing Marcus Psillos, Chris Jordan
Table Queen Tabby Patterson
Duke Speech Scriptwriter Michael Higgins, Higgins Productions

The Labourers at GT Interactive - Europe

Development Director Graeme Boxall
Produced by Nick Bridger, Craig Stuart Leigh
Lead Tester Rex Siney
Also tested by Jason Brigans, Tim Wileman, Dan McNeil, a helping hand from the rest of the GT Testing department and beyond
Manual written by Nick Bridger
Special mentions go to Axel Blagmore, Everyone else involved with bringing Duke Nukem to this Console. Thanks.

The Labourers at GT Interactive - From across the pond, GT US

US Product Manager (and keeper of the Duke Torch) Tony Key
US Producer (Personal friend o' Duke) Rick Raymo
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by Dae.