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Resident Evil: Survivor

aka: Biohazard: Gun Survivor
Moby ID: 3710

PlayStation version

Not great, but the problems have been exaggerated.

The Good
Since it's inception, the Survivor series has been about giving Resident Evil fans a different perspective on the action. Trying to shake things up while still staying true to the established formula's of the series. While it is by no means a perfect experience the Survivor series does a good job of providing something different, while not compromising too much.

In Survivor you play an Agent who survives a Helicopter crash with amnesia. You bear a striking resemblance to a certain individual native to this island and as the game goes on certain details pertaining to your identity are revealed. The storyline is unique in the sense that for the first time you're not simply some sort of rambo-esque Special Forces member or spunky biker chick. You're just a regular guy (sort of) who is trying to survive your own personal hell.

Graphically Survivor is solid. From a first person perspective everything had to be detailed and Capcom did a good job of providing a solid 3D engine although you the exterior's suffer from lack of detail in comparison to interiors like the Kitchen, Arcade and Home which all feature minor, incidental details that I appreciate in a First Person game. Human character models are quite good, with zombies and hunters suffering no less detail than their counter parts in the main canon of the series.

Survivor's gameplay is considerably unique. While the menu system from the main series more or less carries over there is less of an emphasis on puzzling solving and more on action. The emphasis on action is a nice change from the desperate feel of the primary survival horror main series and this is what Survivor is about, supplying an alternative. Using a G-Con to control the action takes a little getting used to however once you get used to using the tiny little D-Pad the fluency of firing using the light gun cannot be denied, it feels great when you get it down.

The Bad
Story wise Survivor is simply another amnesia story. It's a lazy plot device that has been around for years which people use when they lack a truly original idea. The Children aren't explored enough, they could have been interesting characters or even puzzle elements however they serve simply as a method of corralling you along.

Puzzles are virtually non existent in Survivor. The only real puzzles you'll find in the game are finding out which key goes to which door. Speaking of key's they couldn't have been more obviously placed. You'll walk into a room and all of a sudden a giant floating key will virtually poke you in the eyes.

Exterior locations lack detail and although some enemies such as regular Zombies look great they lack animation and enemies such as the Mr. X look like crap and like the Zombies, animate statically.

The game is short and lacks replay value. For a Resident Evil game to lack replay value is very lazy. Capcom did not put enough effort into the longevity of this title and it shows.

The Bottom Line
Survivor is the black sheep of the Resident Evil series. It is by no means a bad game harbouring a genuiely enjoyable experience that was built from the ground up to be different from the rest of the canon. While it looks good in places, plays great and features interesting gameplay Survivor smacks of a lack of originality, a serious lack of replay value and a longevity problem. Without a G-Con you don't get the same experience and even with the G-Con movement can sometimes be a painful exercise. I'd say this is a game worth owning, you will want to replay it, but don't expect to call this your favourite Resident Evil.

by AkibaTechno (238) on February 14, 2010

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