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The Powerdrome racing series is now into its 24th year of high-speed high-octane action. Why race on flat 2D circuits when you can charge through a multi-textured half-pipe in small aircraft? Typhoon Racing have taken up the challenge, and entered you in their machine.

There are 6 different circuits, with hazards including chicanes, tunnels and crusher gates. Shading to the sections marks out whether a corner or dive is coming up. There are 5 computer opponents to race against in one player mode, while a data link cable allows 2-player games.

Each planet has its own atmosphere, and your machine's filters will need to be set to take account of this. Rain on some circuits necessitates a pitstop for a changeover. You are armed with afterburners, which can provide a speed use in open air but should not be overused. The Amiga version allows you to adjust the sensitivity of the controls - either way, joystick is easier to use but mouse is seen as ultimately being faster.


Powerdrome Atari ST One of my rivals
Powerdrome Atari ST Details of a more advanced course
Powerdrome Atari ST Machine setup
Powerdrome Atari ST A wild line through here

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Critic Reviews

ST/Amiga Format Atari ST Dec, 1988 95 out of 100 95
Génération 4 Atari ST Dec, 1988 95 out of 100 95
ASM (Aktueller Software Markt) DOS May, 1990 10.25 out of 12 85
ASM (Aktueller Software Markt) Amiga Sep, 1989 9.6 out of 12 80
Computer and Video Games (CVG) Atari ST Nov, 1988 80 out of 100 80
Computer and Video Games (CVG) Amiga Dec, 1990 79 out of 100 79
Computer and Video Games (CVG) Atari ST Dec, 1990 76 out of 100 76
Power Play Atari ST Jan, 1989 76 out of 100 76
Power Play DOS Jun, 1990 73 out of 100 73
The One Atari ST Dec, 1988 70 out of 100 70


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The release of the game was delayed for a few months because Michael Powell had a serious driving accident with his motorcycle.


  • ST Format
    • January 1990 (issue #06) - Included in the list 50 Games of the Year

Contributed to by Martin Smith (62904) and Terok Nor (23111)