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The license of Indiana Jones has not been slapped on a game as if it were just a name being tagged onto another adventure game. Indiana Jones and the Emperorâ€™s Tomb was built from the ground up as an Indian Jones adventure, and it shows through. This is a game to look to as a benchmark in the genre. There are some problems to be sure, but these flaws are easily correctable, not only in the coming sequel (there will be one, right LucasArts?), but by other developers as well. Indiana Jones and the Emperorâ€™s Tomb is a wonderful example of what an adventure game can be.
No developer has ever really gotten an Indiana Jones game just right. Something always seems a little off, or sometimes the games are just downright bad. You have to go all the way back to zipping around in mine cars in Indiana Jones and the Temple of Doom for the NES to find one that gets the closest. Now, with Indiana Jones and the Emperor's Tomb, I think we have a new contender for top dog.
Indiana Jones is one of the most famous action/adventure icons in our generation. He has starred in 3 feature films, and there have been a number of video games licensed after him. Played by Harrison Ford, Indiana Jones was a balls-to-the-wall archaeologist who knew how to outsmart the bad guys and wow the ladies with his unpolished charm. He has traveled the globe in is many adventures, and now he makes his way to the Xbox and Playstation 2 in Indiana Jones and The Emperor’s Tomb.
The original tomb raider is back! George Lucas is still busy with Star Wars and Steven Spielberg can't begin the next Indy film project until George is ready, but that hasn't stopped Lucas Arts from pursuing their own Indy project. To develop this one, Lucas Arts commissioned The Collective, a development studio with experience in creating games in the action and adventure genres. Play the finished product and you'll see that they made the right decision: The Collective has taken all of Indy's trademark features and crammed them into one great game.
It is with a sense of irony that I note the following: The action-adventure bandwagon has come full circle, returning home with Doctor Jones at the reigns. So, Lara Croft, described by Core Design as "a sort of female Indiana Jones" started off with an incredibly cool quest in 1996. Remember the pants you soiled when that T-rex strode into view? LucasArts gnashed its teeth, and attempted its own Indiana Jones outings, but none matched the novelty of Tomb Raider. Fast-forward six years, and while Eidos scratches its collective heads wondering what the hell it just shipped, LucasArts has quietly shipped the PlayStation 2 port of its rather good Xbox adventure. It does everything that Lara's done in the past. And sometimes, it does it better.
Indiana Jones Et Le Tombeau De L'Empereur est un agréable jeu qui vous fera passer de bons moments sur votre console. On aurait pu espérer mieux de cette version PS2, notamment en ce qui concerne l'animation pas assez fluide, mais le soft reste tout de même tout à fait correct pour les amateurs de Tomb Raider like.
What happened to the days of Sam and Max and Monkey Island? I honestly don't know. One thing I do know is that a 3D adventure game must, in some manner, deliver good puzzles, a story-driven game, and a unique form of action to make the masses happy. Believe it or not, Indiana Jones and the Emperor's Tomb offers players a good dose of all these, and despite its problems, it's a good, solid adventure game.
Although well-traveled on the Xbox and PC, everyone's favorite whip-toting archeologist unfortunately makes it to the PlayStation 2 with cursed results.
While the game does a lot of things right, severe graphical issues surface at almost every turn and essentially nullify its strong points, leaving behind a game with lots of untapped potential.