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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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If you can tolerate its quirks and incredibly strict gameplay parameters, The Nightmare of Druaga is actually quite enjoyable and satisfying. Just don't ever, ever die.
Game Informer Magazine
Who knew they still made RPGs like this? It's like someone was locked up for the last 20 years as the RPG field matured and blossomed, and then they were let out just in time to make this ramshackle attempt at a new role-playing adventure. Needless to say, the result is a noticeable disaster, filled with gameplay elements that everyone left behind years ago because they didn't work, slowed the game down, or were just not fun.
Time for a bit of honesty: I was so unimpressed by this game that I had a few movies playing on my computer as I trudged through playing the game enough to get a good feel for a review. I did not stick around to beat it; I had plenty of other things to do. Namco has been good to us with some of its better published titles, but this is a no-brainer. Do not even waste your valuable time in thought pondering whether to rent this game or-worse yet-purchase it. The only reason I could think of someone wanting to test the waters is the fact that you enjoy being tortured with monotonous, simple gameplay shelled onto a disc and sent out to the masses. Besides, you kids play to many games, mix in a book every so often, or at least an RPG with the words Fantasy and Final in the title, but not necessarily in that order.