The Con Reviews (PSP)

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Critic Score
100 point score based on reviews from various critics.
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Critic Reviews

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AceGamez (May 01, 2007)
The Con is one of the very best fighting games I've played on the PSP - and that includes WWE SmackDown vs. Raw 2007. It could be argued that the gameplay is a little samey, and that the only difference between the levels of fights in the Story mode is the difficulty of your competitors and how many fights have to be completed, but despite this I can't stop playing - even when I'm being beaten constantly! The reason for this is simple; the gameplay is so compelling and entertaining that it makes for a truly addictive and wonderful knockout of a game - and I'm not trying to con you here!
All in all, The Con is a nicely made game, with some interesting cross-genre aspects. If you're looking for innovation and playing games that experimentally cross or blur the lines between genres, The Con is an excellent example of doing it right.
Game Critics (Mar 15, 2006)
Despite the roughness and ever-present loadtimes, I can honestly say that The Con took me by surprise by being more interesting and engaging than I would have expected. As a fighting game fan, the freshness of its approach is very welcome and the fact that it's on the PSP is a huge plus—it's actually a legitimate reason to lug the shiny black brick around… and besides, any game that lets me create a plus-sized southern girl with leather chaps and diamond-studded brass knuckles is all right by me.
I love my PSP, but in all honesty, it hasn't been getting a lot of use lately. I simply haven't been that excited about many of the games recently. But that's all changed, thanks to The Con. Its deceptively simple premise hides a fighting game that is actually much deeper than it looks - The Con adds true innovation to the somewhat stagnant genre, and the result is the most refreshing fighter in a long time, on either handhelds or console.
Cheat Code Central (Dec 14, 2005)
Mixing fast paced action, and fist fighting has always been something that a fighting game required. The Con, integrates all these into a great game with only a few faults. The Con will be sure to give you hours upon hours of play time while also allowing for something that you can pick up and play when your bored.
Any game where you beat people up and sucker losers out of their money is cool in my book. While The Con's approach to gameplay is pretty clever, it doesn't give you much of an incentive to keep playing.
The Con should fill the gaming need for a fighter on the PSP and it’s wonderful that Sony offers a unique blend of gambling and fighting. The graphics and voiceacting for the game are very solid, but the long loading times and limited difficulty make the game nothing more than just your average fighter. The Con offers a nice play through, but the betting and fighting don’t provide enough variety to keep you interested for the long haul.
Extreme Gamer (Nov 09, 2005)
The Con for the most part works and fighting fans will find some enjoyable aspects in this little UMD. Although not perfect The Con has it's share of problems that can be overlooked if you're not a hardcore fighting fanatic. Remember the story is cheese, but the graphics and unique gambling and character creation gives this game the boost it's needs for our recommendation.
GameZone (Oct 17, 2005)
In the end, The Con might not be the perfect fighting game but it is able to give us an interesting take worth playing on your PSP. I applaud a game that at least strives to be different and manages to bring out these interesting new ideas to life and while the game takes a knock or two in the load time and AI department, it’s a fighting game that shouldn’t be missed if you like an interesting fighting game you can carry around with you.
Video Games Daily (Jun 07, 2007)
With many new features, The Con will provide something for those looking for a different take on the beat-em-up genre. It doesn't quite reach the heights of the heavyweights, but it does provide a challenging and entertaining diversion which can be built upon and improved in any future versions.
GamingExcellence (Dec 07, 2005)
As a whole, The Con may not be the Second Coming that we’ve all been expecting for the past year, but it is a strong step in the right direction. The game features a surprisingly deep fighting engine coupled with a “con” management aspect that is fun and interesting. There are lots of items to equip on your character and the create-a-character modes are really well done. The Con may not please everyone and may not even keep certain gamers interested past the tutorial stages, but those willing to really give it a try will be greatly rewarded. At the very least, The Con is a good sign of things to come and deserves at least a rental.
Portable Review (Nov 08, 2005)
In the end, it all comes down to whether or not the game is entertaining enough to warrant a purchase. In this reviewer’s opinion, it’s defiantly worth a look for those who enjoy fighters or even original concepts.
PSX Extreme (Dec 07, 2005)
As a complete package, The Con is an enjoyable, modern-day rendition of the classic Punch-Out. Admittedly, the combat is repetitive and the entire concept of "the con" doesn't really work. Still, the combat fundamentals are solid and it's easy to get lost in all of the role-playing aspects that occur outside the ring.
DarkZero (May 10, 2007)
All in all The Con does not take itself too seriously… it knows it is never going share in the same type of gameplay Tekken brings to the handheld nor will it ever be as perfectly balanced as a certain Virtua Fighter series. If the game were released on a home console it would just not work as it is no where deep enough to stand up to substantial gameplay, but as a handheld title there is some fun to be had. If you are the type of gamer that likes to take your PSP along with you when travelling and you’re looking for something to play on the bus then you could do a hell of a lot worse than to pick up this game. When all’s said and done it is not a title that is going to set the world alight, far from it in fact; it just might be a lot better than you think it is… it was for me anyway.
Yahoo! Games (Oct 20, 2005)
Quick bouts are enjoyable enough, but once you have your head around the novel betting structure, The Con doesn't give you enough to get your teeth into, long-term. Deliberately throwing a fight isn't significantly more interesting than deliberately winning one. PSP fighters aren't exactly thick on the ground, so this decent but limited title should fit the bill if you're dying to own one.
GameSpy (Oct 25, 2005)
Sony and its developer Think & Feel Inc. has yet to nail down that load time thing, and The Con oftentimes makes players wait for the pain. While not overlong, the loads are meaty, certainly enough to be a distraction; no matter how many pans across the fighting arenas before a brawl the game makes, it still adds up to the same thing: it's time to get a soda or do some multitasking.
GamePro (US) (Nov 02, 2005)
The Con's flaws are disappointing, but if you've got patience to spare, the unique showmanship gameplay of the grifting system can keep you going despite them.
Game Over Online (Nov 10, 2005)
Conceptually, The Con seems like a strong game that would’ve been a unique twist on the fighting genre. Unfortunately, slow controls, even slower load times and somewhat ineffective features make it a game that just doesn’t work for most gamers. The hardcore brawler will probably want to take a look, but other players should stay out of this arena.
Game Freaks 365 (Nov 21, 2005)
I don't recommend buying The Con unless you're a die-hard fighting fan, but it's still worth a try simply for the novel gambling idea or the fighting mechanics. It's no Soul Calibur, but it's an interesting game that serves as one of the better handheld fighting games out there.
Lawrence (Oct 25, 2005)
If you’re bored, give it a rent and get your “oh that’s sort of interesting” interjection out of it. Other than that, there’s not much that’s gonna stick to the ribs.
Gaming Target (Jan 16, 2006)
The Con experiences more ups and downs than a fight in which you’re trying to fool the in-game gamblers. It’s got a fantastic betting concept, rich customization and a couple of RPG elements throw into the fighting gameplay. On the other hand, the actual gameplay is slow and sometimes boring and the graphics don’t do much to inspire any life into the title. It comes down to whether or not you’re really looking for a 3D fighting game because the concept alone is worth checking out if you are.
GameSpot (Oct 24, 2005)
All in all, The Con's fighting isn't strong enough on its own, but the betting concept is compelling enough to draw you in a little deeper than you might otherwise be drawn. Unfortunately, the game's story is pretty weak, so unless you're into leveling up fighters for the sake of it, The Con's not a game you'll spend too much time with.
Overall, The Con is decent, but not great. It did have the potential of being probably the first must have brawler for the PSP. It is entertaining in spurts, and has some interesting gameplay aspects, but after some time they can become stale and gimmicky. If you are looking for a decent 3D brawler to get your fighting fix on, you can't go wrong with this budget title. But don't kid yourself into thinking you are getting a mini-Def Jam: Fight for NY or a portable Virtua Fighter.
Gamers' Temple, The (Nov 08, 2005)
If you’re really into fighters, then you may want to rent the game to check out the novel betting feature, but expect to be disappointed by the game’s relatively simple fight engine. However, overall The Con just doesn’t have enough going for it to suck you in for the long term.
TotalPlayStation (Nov 15, 2005)
The stuff surrounding the fights is well-engineered, but the fights themselves are just too blah to keep the interest up once the novelty of betting and planning out a fight gets old.
Game Chronicles (Nov 03, 2005)
If you love a good fight and can deal with the repetition and controls you might want to check this out, but I would say your safest “bet” is to just wait for EA to release their upcoming PSP version of Def Jam Fight for NY: The Takeover.
Da Gameboyz (Nov 14, 2005)
The Con had a lot of prospects, but it seems that the developers just couldn’t wrap it all up in one clean and tight package. The average graphics and sound, and the slow responsiveness of the control, manage to bring this game down a few notches in score. I have no doubt that die hard fighting fans will enjoy this game, but not immensely, and anyone else may want to give this a rent. Sony has the potential for something good here though and an improved sequel may just be what the good doctor ordered.
IGN (Oct 25, 2005)
Hardcore fighting fans should get a heck of a lot more out of The Con, but whatever it stick right gets blocked by what it does wrong. The cool ducking and weaving mechanism is undone when the wrong move comes out of the simplistic controls and combo chain, or when players charge in and get behind each other as the camera and characters try to right themselves to play again. The precise combo system is still more dial-a-hit than a real combo system, while more basic moves are too slow and undependable to swing when you react to an opening. If you're looking for a different kind of fighting game from what's out there and are into a more technical approach to fighting, something inspired more by the Ultimate Fighting Championship or PRIDE than by kung fu flicks, then The Con might be worth a try. For most, though, it's no contender.
60 (Mar 04, 2006)
Si une chose mérite d'être retenue dans The Con, ce ne sont certes pas des graphismes un peu juste ni un gameplay peut être trop linéaire, mais bel et bien un mode de jeu principal des plus attrayant et qui mérite pleinement l'attention du joueur. On se plaît à gérer son combattant ainsi qu'à l'art et la manière de mener ses bastons à tel point qu'on en oublierait presque les lacunes pourtant bien présentes dans ce soft de SCI America. Fans de jeu de combats cherchant un peu d'originalité, ce soft est sans contexte fait pour vous.
60 (UK) (Mar 08, 2006)
The Con is about as far from revolutionary as you can get and in no way suited to extended play, but to give Sony its due, it's easily one of the stronger and more accurately pitched portable fighters out there.
60 (May 18, 2007)
A simple scheduling tool that lets you manage training, rest and hospital visits is sadly little more than a glorified menu system, and the idea of developing a team of fighters is slightly shallow, but The Con is still a novel take on the beat-'em-up that is accessible and engaging.
The game features a wireless multiplayer mode with a few game sharing options. You can fight with a friend and bet on your individual items (items which can be purchased in between matches with the money you earn) which can make for a few enjoyable matches. The Con is a confused game because while its core gameplay is that of a fighter, it seems more focus was placed on its secondary features, which essentially seem to lack a point. If the fairly simple fighting system is to your liking, then some fun can be had with The Con. Otherwise the game just ends up being unfulfilling and fairly forgettable.
55 (Mar 30, 2007)
Le concept de L'Arnaqueur était tout bonnement excellent, mais il s'avère trop mal exploité pour offrir un véritable bol d'air frais au joueur. Les combats sont de plus trop mous et manquent de fluidité. Du coup, le soft ne semble vraiment bon nulle part et se perd dans ses propres ambitions. L'Arnaqueur mérite tout de même d'être essayé, rien que pour profiter de quelque chose d'un peu différent, mais après...
Pocket Gamer UK (Mar 30, 2007)
That's not to say you can't expect some enjoyment from Think & Feel's game, just that it won't last as long as you would want it to, or indeed as long as it deserves to given the robustness of the betting dynamic. If partnered up to a similarly strong fighting system, this would have made one hell of a union. Perhaps an against-the-odds sequel will do just that.
1UP (Nov 07, 2005)
The controls are fine, if simple-a little swooping and button-mashing will find all the combos. Still, in arcade mode, each match felt weirdly short...with almost unbearable load times that often seem longer than the actual matches, bouts are vaguely unsatisfying. The premise, however fresh, has completely thwarted my innate bloodthirsty brawler instinct. Combine that with some missteps, and you have a fighting game that is ultimately, cosmically, unfulfilling.
The Next Level (Dec 05, 2005)
At the end of the day, The Con just doesn't deliver an experience that's worth playing on the PSP. Fighting fans should pray for the release of a Tekken, Street Fighter or Soulcalibur on the PSP. As for those fans of the gambling/con man genre, you'd probably be better off playing Drug War on your TI-83 calculator.
Gaming Age (Dec 23, 2005)
I want more games on the PSP that I haven't already played in some way, shape, or form on the PS2, but not at this expense. There's nothing in The Con to hold your interest. While the fixing of fights is original, there's no gameplay to back it up. Boredom sets in fast with this one.