DescriptionAs the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.
Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.
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Part of the Following Group
|Questron II is a great 'light' rpg, very good for beginners||DOS||Yakumo (473)|
|Not an RPG: an action-adventure (without action and adventure)||DOS||General Error (4359)|
|ACE (Advanced Computer Entertainment)||Commodore 64||May, 1988||819 out of 1000||82|
|ACE (Advanced Computer Entertainment)||Amiga||Jun, 1989||540 out of 1000||54|
|ACE (Advanced Computer Entertainment)||Commodore 64||Jul, 1989||540 out of 1000||54|
|ACE (Advanced Computer Entertainment)||DOS||Jun, 1989||540 out of 1000||54|
|ACE (Advanced Computer Entertainment)||Atari ST||Jun, 1989||540 out of 1000||54|
|Computer Gaming World (CGW)||Apple II||Aug, 1988||Unscored||Unscored|
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LawsuitAccording to Joel Billings, founder of SSI, there were some legal problems during the game's development. For every game SSI published, including Questron, they reserved the rights to approve a sequel. The Dougherty brothers did sign up with Electronic Arts during the development of Questron II without submitting an offer sheet to SSI. So SSI sued Electronic Arts over the matter. In the end, SSI received the publishing rights for Question II and Electronic Arts got the rights for another unnamed game.
Commodore 64 Credits
Storyline and Original Design: