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Aus Mangel an Test-Modulen waren wir leider nur in der Lage, den Einspielermodus ausgiebig unter die Lupe zu nehmen. Und der konnte auf jeden Fall überzeugen. Durch die Vielzahl von Gegenständen und Erweiterungsmöglichkeiten der eigenen Fähigkeiten kommt trotz der actionlastigen Kämpfe richtiges Rollenspielgefühl auf. In der nächsten Ausgabe erfahrt ihr, wie der Mehrspielermodus abgeschnitten hat.
oilà pour le test, j’espère que vous n’avez pas retenu que Shining Soul = Diablo (enfin si un peu mais bon) car ce n’est pas cela que j’ai voulu dire, mais Diablo est un très bon jeu et Shining lui ressemble beaucoup. Un seul conseil foncez l’achetez surtout si vous attendez avec impatience Zelda, celui-ci vous fera patientez jusqu’à son arrivée.
On ne va pas faire la fine bouche maintenant que les RPG commencent à arriver sur le continent européen. Shining Soul, même s'il s'adresse à un public très ciblé, friand de montée de niveaux et d'aventure linéaire un brin redondante, n'en est pas moins un jeu sympatoche qui réussira à vous détendre, surtout si vous jouez à quatre.
The technology behind the game is, in a word, crap. The graphics looked pretty decent in screen shots, particularly given that it was a first generation title in Japan. However, once experienced in motion, I couldn’t help but marvel at the practically nonexistent animation and shoddy collision detection. True, the art style is relatively in line with what was done with Shining Force, but there’s really no excuse for a GBA game of this type that looks significantly worse than its counterparts from the Super Nintendo and Genesis era.
Shining Soul isn't the worst game out there on the GBA (that dubious honor still belongs to Dragonball Z: The Legacy of Goku), but it's not too far off. When a developer decides to plaster the name of a classic series on their new game, they'd better be sure the game lives up to the expectations set by those earlier titles. In the case of Shining Soul, the game never even comes close to living up to its progenitors.
Shining Soul lets you pick from one of four characters (a warrior, a wizard, an archer, and a lizardy warrior), hacking up enemies to gain experience and items in the usual ways on an ordinary quest. While the four characters are pretty different, which makes for a potentially interesting second playthrough and fun four-player linked multiplayer, it’s the main game (your first solo play-through) that’s the problem. The dungeon layouts are simple just floors with enemies, an exit somewhere, and random items to pick up. There’s one town with about 10 inhabitants. Adversaries (aside from the occasional boss) come in two basic types: shoots or doesn’t shoot, with different graphics and colors. If variety is the spice of life, this life tastes extremely bland.
Shining Soul takes place a year after the events of the Genesis classic Shining in the Darkness, but the storyline is completely irrelevant to the action; you can play through the entire game without reading a single sentence of dialogue and not miss a thing. Atlus has cleaned up and much improved the English translation used in the game's European release, but it's like taking a wrecked car and trying to repair it by spraying Armor All on the tires.
In the end, the simplistic gameplay and the lack of both difficulty and any real pressing motivation to complete the game severely limit any appeal. You should only be playing Shining Soul if you're someone with weak thumbs in need of button-smashing exercise. Those who are looking for a good, engaging action RPG should stay away.
Shining Soul is Sega's attempt to continue the company's classic Shining namesake in an original design on the Game Boy Advance; there have been many Sega-developed series using the Shining moniker: Shining Force, Shining the Holy Ark, Shining Wisdom, Shining in the Darkness. How Shining Soul ties in with the other games in the series isn't a fact that's really made clear, but anyone who has played through some of the classic Shining games will recognize certain character and enemy designs.
Either way, there's a certain allure about Shining Soul that kept us playing to the end and beyond, but it's woefully apparent that this charm will not be universally recognised.
On the whole we're deeply disappointed with Shining Soul, and pity anybody who trusted the peculiar 5-7s out of 10 we've seen awarded, which all seemed eager to sing its praises just because it's got a Sega logo on the box and looks like an RPG. Hardcore? Don't be fooled, chaps. Maybe, somewhere, deep within the bowels of the hardcore gamer there's a desire to play endless, sprawling, repetitive games which offer no motivation to continue, but really, if you're looking for a hardcore RPG status symbol, then pick up Breath of Fire II or Golden Sun - or buy Zelda, because that's a real-time RPG done right.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (5 votes)
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