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SimCity 2000

SimCity 2000 Screenshots

Amiga version

SimCity 2000 Amiga Title screen. (Hi Res AGA)

Title screen. (Hi Res AGA)

SimCity 2000 Amiga Starting a new city. (Hi Res AGA)

Starting a new city. (Hi Res AGA)

SimCity 2000 Amiga The newspaper keeps you informed of what's going in your city and in the world. (Hi Res AGA)

The newspaper keeps you informed of what's going in your city and in the world. (Hi Res AGA)

SimCity 2000 Amiga Building some roads. (Hi Res AGA)

Building some roads. (Hi Res AGA)

SimCity 2000 Amiga One of the built in cities - Maxis Land. (Hi Res AGA)

One of the built in cities - Maxis Land. (Hi Res AGA)

SimCity 2000 Amiga Zoomed up on the city. (Hi Res AGA)

Zoomed up on the city. (Hi Res AGA)

SimCity 2000 Amiga The annual budget. (Hi Res AGA)

The annual budget. (Hi Res AGA)


SimCity 2000 Screenshots

DOS version

SimCity 2000 DOS Title Screen

Title Screen

SimCity 2000 DOS Happy Land Overview

Happy Land Overview

SimCity 2000 DOS Lake Land - Zoomed View

Lake Land - Zoomed View

SimCity 2000 DOS A giant monster causing terror and destruction in Hollywood

A giant monster causing terror and destruction in Hollywood

SimCity 2000 DOS Terrain editor

Terrain editor

SimCity 2000 DOS Start of a new city

Start of a new city

SimCity 2000 DOS Humble beginnings

Humble beginnings

SimCity 2000 DOS End-of-year report

End-of-year report

SimCity 2000 DOS Reading a newspaper

Reading a newspaper

SimCity 2000 DOS A helpful map

A helpful map

SimCity 2000 DOS Some charts

Some charts

SimCity 2000 DOS Population graph

Population graph

SimCity 2000 DOS Industry statistics

Industry statistics

SimCity 2000 DOS Peeking underground

Peeking underground

SimCity 2000 DOS Clean after fire

Clean after fire

SimCity 2000 DOS Solar energy - ecologic

Solar energy - ecologic

SimCity 2000 DOS Newspaper

Newspaper

SimCity 2000 DOS Wind mills and prison

Wind mills and prison

SimCity 2000 DOS Fail :(

Fail :(

SimCity 2000 DOS New city begins own life

New city begins own life

SimCity 2000 DOS Water expansion

Water expansion

SimCity 2000 DOS Pipes system

Pipes system

SimCity 2000 DOS Power plant is gone

Power plant is gone

SimCity 2000 DOS Health is important - two hospital

Health is important - two hospital

SimCity 2000 DOS Industrial district

Industrial district

SimCity 2000 DOS Earthquake. Fire and troubles appears.

Earthquake. Fire and troubles appears.


SimCity 2000 Screenshots

FM Towns version

SimCity 2000 FM Towns Title screen

Title screen

SimCity 2000 FM Towns Scenario selection

Scenario selection

SimCity 2000 FM Towns Starting with a barren wasteland

Starting with a barren wasteland

SimCity 2000 FM Towns Creating a new city

Creating a new city

SimCity 2000 FM Towns Mobypolis is there!

Mobypolis is there!

SimCity 2000 FM Towns First steps

First steps

SimCity 2000 FM Towns Financial situation

Financial situation

SimCity 2000 FM Towns The city grows...

The city grows...

SimCity 2000 FM Towns Zooming in a on a large city

Zooming in a on a large city

SimCity 2000 FM Towns Try to expand this pitiful town

Try to expand this pitiful town

SimCity 2000 FM Towns Some cities are huge

Some cities are huge

SimCity 2000 FM Towns A monster is attacking Hollywood!

A monster is attacking Hollywood!

SimCity 2000 FM Towns Oakland is on fire

Oakland is on fire


SimCity 2000 Screenshots

Game Boy Advance version

SimCity 2000 Game Boy Advance Title screen / Main menu.

Title screen / Main menu.

SimCity 2000 Game Boy Advance A new city

A new city

SimCity 2000 Game Boy Advance There are four different maps you can play on.

There are four different maps you can play on.

SimCity 2000 Game Boy Advance The game has three difficulty levels.

The game has three difficulty levels.

SimCity 2000 Game Boy Advance One of the first thing you must do is build a power plant.

One of the first thing you must do is build a power plant.

SimCity 2000 Game Boy Advance Placing a residential zone.

Placing a residential zone.

SimCity 2000 Game Boy Advance A thriving city.

A thriving city.

SimCity 2000 Game Boy Advance City ordinances window.

City ordinances window.

SimCity 2000 Game Boy Advance Building a mayor's house.

Building a mayor's house.

SimCity 2000 Game Boy Advance Residential areas need schools.

Residential areas need schools.

SimCity 2000 Game Boy Advance Reduce taxes to attract more people to your city.

Reduce taxes to attract more people to your city.

SimCity 2000 Game Boy Advance Police coverage is low.

Police coverage is low.

SimCity 2000 Game Boy Advance Dispatching fire units.

Dispatching fire units.

SimCity 2000 Game Boy Advance Four scenarios are available.

Four scenarios are available.

SimCity 2000 Game Boy Advance The city is under attack!

The city is under attack!


SimCity 2000 Screenshots

PlayStation version

SimCity 2000 PlayStation Introduction

Introduction

SimCity 2000 PlayStation Title screen

Title screen

SimCity 2000 PlayStation Loading screen

Loading screen

SimCity 2000 PlayStation Game start

Game start

SimCity 2000 PlayStation Budget

Budget

SimCity 2000 PlayStation Police station details

Police station details

SimCity 2000 PlayStation Air crash

Air crash

SimCity 2000 PlayStation Fire

Fire


SimCity 2000 Screenshots

SEGA Saturn version

SimCity 2000 SEGA Saturn Title

Title

SimCity 2000 SEGA Saturn Planting trees in a fire

Planting trees in a fire

SimCity 2000 SEGA Saturn Pause menu

Pause menu

SimCity 2000 SEGA Saturn Hurricane coming

Hurricane coming

SimCity 2000 SEGA Saturn An unpowered park!

An unpowered park!


SimCity 2000 Screenshots

SNES version

SimCity 2000 SNES Title Screen

Title Screen

SimCity 2000 SNES An wide view of a developed city

An wide view of a developed city

SimCity 2000 SNES Fire!

Fire!

SimCity 2000 SNES A monster attacks

A monster attacks

SimCity 2000 SNES Close-up view.  A church slipped into a game on a Nintendo system.

Close-up view. A church slipped into a game on a Nintendo system.

SimCity 2000 SNES Close-up.  That's a library in the center.

Close-up. That's a library in the center.