User review spotlight: Ultima IV: Quest of the Avatar (DOS)
Select Difficulty and Terrain
Select a scenario to play. (1 Meg 32 color version)
Boston 2010 scenario info. (1 Meg 32 color version)
The map graph window. (1 Meg 32 color version)
Checking out the crime levels in the city. (1 Meg 32 color version)
There has been a nuclear meltdown! (1 Meg 32 color version)
A plane has crashed! (1 Meg 32 color version)
Looks like a good place to build a city
What power plant should I build?
Power plant built
My first residents have started to move in
It's getting bigger...
Someone at the power plant didn't do his job properly
Scenario selection screen
A busy city
A fire is raging in the city
Crime runs rampage
A small town
My city's budget
Wow! My little villages is now a small town
A monster attack
Godzilla is on the loose
Four graphics packs are available in the CDTV version
The environment is generated randomly
Choose what to build
Starting out with a power plant and some industry
Building a residential neighbourhood
Diagram of city development
Evaluation of the mayor
Your town has reached city status
The city is growing
Loading a scenario
Note the monster on the island
Playing with the medieval graphics
What the disasters look lk
I've put in industrial, commercial and residential areas with electricity and road.
I've added waterworks and an airport.
The city from the edit screen. There is also a shipyard and power plant.
Title screen (EGA)
Choose Your Challenge (EGA)
Your City Map (EGA)
A Disaster - Godzilla (EGA)
The Lizard! (EGA)
Title screen and main menu (MCGA)
Beginning a new city (MCGA)
Can you deal with San Francisco during an earthquake? (MCGA)
Title screen and main menu (Tandy/PCjr)
The Dullsville scenario (Tandy/PCjr)
Financial stats - in minus
Now village - mission: from zero to city.
Tornado - far away from city
Crime grown... last time
Main game play screen with Boston loaded. Windows can be moved and re-sized. Game is running with English text.
Map window with Kyoto loaded. Game is running with Japanese text.
Select a scenario
San Francisco earthquake
Starting a new city
Starting out on an empty map
Building some shops, away from the polluting industry
Building some housing and shops near the sea
Set tax rate
People start moving in in the new neighbourhood
Reached town status
A crime wave at hand
Building a police station to stop the crime
Reached city status
Building an industrial zone and a new power plant to feed it
Population density map
The game starts with a simple tutorial
(colour) Building a new city
(colour) The people's opinion
(colour) Your city grows to town status
(colour) Map of population growth
(colour) An earthquake strikes, damaging some of the housing
(colour) City development over a ten year period
(colour) Your town has grown to a full sized city
(colour) Traffic is out of control
(colour) Map overview of traffic
(colour) A tornado strikes
(colour) The new stadium
(colour) You can save several cities, and even beam them via infrared to other units
Building a new city. Generating map
Zooming in the edit mode
A patriarchal, small town, where the only natural disaster is "boredom", as the game says :) It's up to you to change that!..
Oh wow, now THAT's a city!
Coastal area in San Francisco
I just decided to build a complex railway network in the middle of nowhere. Who cares if nobody is ever going to use it?.. :)
Hamburg, 1944. Bombs are falling!..
Underdeveloped city. Needs some more work...
Yup, what this city needs is a subway system...
Mysterious building on the island... like that prison in "The Count of Monte Cristo"!...
Now this is HUGE...
It's nice to have such a park in the middle of the city!..
Detroit. Ships on the river...
Rio de Janeiro: flood!..
Futuristic Boston: atomic meltdown! It's 2010, according to the game... I haven't heard about it yet :)
A giant monster is attacking Tokyo!...
The green monster has just eaten up a building and is standing there, perplexed. Meanwhile, I send helicopters to deal with it!
The main menu
Players wishing to start a new city can choose one of 998 pre-determined maps.
Difficulty selection screen, followed immediately by naming the player's new town.
A new game starts with an unspoiled natural area. Humans won't leave it like that for long.
The beginnings of a city, the colored squares represent vacant lots.
The spotlight tool can be used to find out the development of each building.
The game advises when certain issues become critical.
Dr. Wight, the advisor, also lets the player know about issues that affect the city's growth.
The yearly budget. Plan city spending and allocate funds wisely.
The information section of the menu bar contains important tools to being a good mayor.
The minimap is a necessary tool to address a variety of issues.
Public Opinion offers detailed information on issues and the player's score.
Address problems and keep the people happy and they'll gladly move in and establish more expensive buildings.
The scale model tool is for the casual mayor who just wants to watch.
Exclusive to the SNES are "reward" buildings, each with their own effect. In this case, only one may be chosen.
It's quite possible that seaside or riverside land will become more valuable.
The population is ultimately responsible for moving the city into it's next phase.... and also causing more problems for traffic and resources.
A structured city with lots of roads, which can cost quite a bit to maintain.
Disasters can ruin a good infrastructure. Exclusive to the SNES, the generic monster has been replaced by Mario's nemesis, Bowser Koopa
The scenario selection offers a variety of pre-set challenges.
A typical scenario briefing with specific goals
A fresh start
Full city, full-screen
City services overview
Starting a new city...
Riverside Boston (zoomed)
City view of Boston
Beginning to build a city
The city begins to be built
Disasters, one of the menus
The budget screen
Uh oh, fires and a tornado have struck the city!
The authoritative video game database. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
MobyGames™ Copyright © 1999-2014
Blue Flame Labs. All rights reserved.