Select Difficulty and Terrain
Select a scenario to play. (1 Meg 32 color version)
Boston 2010 scenario info. (1 Meg 32 color version)
The map graph window. (1 Meg 32 color version)
Checking out the crime levels in the city. (1 Meg 32 color version)
There has been a nuclear meltdown! (1 Meg 32 color version)
A plane has crashed! (1 Meg 32 color version)
Choose Your Challenge (EGA)
A Disaster - Godzilla (EGA)
Title screen and main menu (MCGA)
Beginning a new city (MCGA)
Can you deal with San Francisco during an earthquake? (MCGA)
Title screen and main menu (Tandy/PCjr)
The Dullsville scenario (Tandy/PCjr)
Intro screen of the enhanced cd-rom version
Menu screen of the enhanced cd-rom version
The enhanced cd-rom version uses a 640x480 resolution and uses a windows like style.
News intro, a disaster has occurred, so the news channel is giving info about the disaster.
The anchor women. You just got to love those 90's acting.
Looks like the city is on fire!
After the action news you return to the city to the location where the fire is. Oh no, the Police station is on fire!
Financial stats - in minus
Now village - mission: from zero to city.
Tornado - far away from city
Building a new city. Generating map
A patriarchal, small town, where the only natural disaster is "boredom", as the game says :) It's up to you to change that!..
Oh wow, now THAT's a city!
Coastal area in San Francisco
I just decided to build a complex railway network in the middle of nowhere. Who cares if nobody is ever going to use it?.. :)
Hamburg, 1944. Bombs are falling!..
Underdeveloped city. Needs some more work...
Yup, what this city needs is a subway system...
Mysterious building on the island... like that prison in "The Count of Monte Cristo"!...
It's nice to have such a park in the middle of the city!..
Detroit. Ships on the river...
Futuristic Boston: atomic meltdown! It's 2010, according to the game... I haven't heard about it yet :)
A giant monster is attacking Tokyo!...
The green monster has just eaten up a building and is standing there, perplexed. Meanwhile, I send helicopters to deal with it!
Players wishing to start a new city can choose one of 998 pre-determined maps.
Difficulty selection screen, followed immediately by naming the player's new town.
A new game starts with an unspoiled natural area. Humans won't leave it like that for long.
The beginnings of a city, the colored squares represent vacant lots.
The spotlight tool can be used to find out the development of each building.
The game advises when certain issues become critical.
Dr. Wight, the advisor, also lets the player know about issues that affect the city's growth.
The yearly budget. Plan city spending and allocate funds wisely.
The information section of the menu bar contains important tools to being a good mayor.
The minimap is a necessary tool to address a variety of issues.
Public Opinion offers detailed information on issues and the player's score.
Address problems and keep the people happy and they'll gladly move in and establish more expensive buildings.
The scale model tool is for the casual mayor who just wants to watch.
Exclusive to the SNES are "reward" buildings, each with their own effect. In this case, only one may be chosen.
It's quite possible that seaside or riverside land will become more valuable.
The population is ultimately responsible for moving the city into it's next phase.... and also causing more problems for traffic and resources.
A structured city with lots of roads, which can cost quite a bit to maintain.
Disasters can ruin a good infrastructure. Exclusive to the SNES, the generic monster has been replaced by Mario's nemesis, Bowser Koopa
The scenario selection offers a variety of pre-set challenges.
A typical scenario briefing with specific goals
Beginning to build a city
The city begins to be built
Disasters, one of the menus
Uh oh, fires and a tornado have struck the city!